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FPSC Classic Scripts / spawn when destroyed

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loler
15
Years of Service
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Joined: 27th Jul 2009
Location:
Posted: 15th Feb 2010 13:04 Edited at: 15th Feb 2010 13:07
hi there
i have a question
Is it possible that a entyti is destroyed that an other is spawned ?


Greets loler

sry pls switch the thread to the scripts

its not a bug its a feature
Notunknown
14
Years of Service
User Offline
Joined: 2nd Feb 2010
Location: I exist only in your mind
Posted: 15th Feb 2010 18:56
use DESTROYANDACTIVATE.FPI (sorry about the caps) and set the activate to the entity to be spawned
loler
15
Years of Service
User Offline
Joined: 27th Jul 2009
Location:
Posted: 15th Feb 2010 19:50
ah cool thanks

its not a bug its a feature

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