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FPSC Classic Scripts / Zombie scripts

Author
Message
wws
14
Years of Service
User Offline
Joined: 30th Jan 2010
Location:
Posted: 15th Feb 2010 22:34
Is there any way to have zombies from all over the level come to you? Like even if they cant see you they just come a runnin

Every problem in the world can be solved with high explosives
The Storyteller 01
15
Years of Service
User Offline
Joined: 11th May 2009
Location: On a silent hill in dead space
Posted: 16th Feb 2010 01:34 Edited at: 16th Feb 2010 01:35
there is....use waypoints

but there is also laaaaaag if the zombies become too many
btw L4Dead is on sale for 19.90 so.....

In case you find my grammar and spelling weird ---> native German speaker ^^
wws
14
Years of Service
User Offline
Joined: 30th Jan 2010
Location:
Posted: 16th Feb 2010 01:48
I already have L4D and L4D2. And I got FPSC for a reason

Every problem in the world can be solved with high explosives
Marc Steene
FPSC Master
18
Years of Service
User Offline
Joined: 27th Mar 2006
Location: Bahrain
Posted: 16th Feb 2010 14:21
Yep, just remove the plrdistfurther and plrdistwithin conditions in the enemy's main script and set AlwaysActive to Yes. Waypoints aren't necessary.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
wayne davis rocks
16
Years of Service
User Offline
Joined: 10th May 2008
Location: US Liberty In
Posted: 16th Feb 2010 17:37

;triggers

:state=0,state=1
:state=1,animate=2,rotatetoplr,runfore=10

Wayne Davis Band
wayne davis rocks
16
Years of Service
User Offline
Joined: 10th May 2008
Location: US Liberty In
Posted: 16th Feb 2010 17:38
see my other script for keeping enemies from getting stuck on walls this will make them go in different directions until they finally make there way to you

Wayne Davis Band
LoneWolfGTK
14
Years of Service
User Offline
Joined: 18th Feb 2010
Location:
Posted: 20th Feb 2010 02:51
Well a solution to stop the lagging would be have a trigger zone for a zombie spawn area and somehow come up with a script to stop them from overrunning the map and there won't be as much lag as if you placed say 20 zombie entitys on the same map

I am the Lone Wolf
joeganzi
14
Years of Service
User Offline
Joined: 25th Feb 2010
Location:
Posted: 25th Feb 2010 19:37
Hello,
I'd like to see your script for keeping enemies from getting stuck on walls this will make them go in different directions until they finally make there way to you...
where can I find it?

Thanks!

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