Hello all, I'm "New" To the forum and wanted to contribute a couple segments. I am trying hard to make the segments have the wall.fx shader working on them, But it is not working as of the moment.
The pack will be $1.50 and will be available on my website when it is finished.(The pack and the website.) Right now i need someones help in getting the segments working.
Here is the .fps file in a code snippet:
Bronze Floor;Created by Burneriza
;Commercial and Non-Commercial use.
partmax = 0
lastmeshmax = 0
;Segment Parts
partmode0 = 0
meshname0 = meshbank\common\floor_a.x
offx0 = 0
offy0 = -50
offz0 = 0
rotx0 = 0
roty0 = 0
rotz0 = 0
texture0 = texturebank\user\MyTextures\Bronzefloor.tga
textured0 =
texturen0 =
textures0 =
transparency0 = 0
effect0 == effectbank\metro theater\segments\lightmapped\wall.fx
colmode0 = 1
csgmesh0 =
csgmode0 = 0
csgimmune0 = 1
lightmode0 = 0
multimeshmode0 = 0
materialindex0 = 0
partmode1 = 0
meshname1 = meshbank\common\floor_a.x
offx1 = 0
offy1 = -50
offz1 = 0
rotx1 = 0
roty1 = 0
rotz1 = 0
texture1 = texturebank\user\MyTextures\Bronzefloor.tga
textured1 =
texturen1 =
textures1 =
transparency1 = 0
effect1 == effectbank\metro theater\segments\lightmapped\wall.fx
colmode1 = 1
csgmesh1 =
csgmode1 = 0
csgimmune1 = 1
lightmode1 = 0
multimeshmode1 = 0
materialindex1 = 0
;Segment Visibility
visoverlay = 0
visfloor = 0
visroof = -1
viswallb = -1
viswallr = -1
viswallf = -1
viswalll = -1
viscornertl = -1
viscornertr = -1
viscornerbr = -1
viscornerbl = -1
;Segment Blueprint
mode = 1
symbol = 0
floorsizey = 1
sidesizex = 100
sidesizey = 1
sidesizez = 100
groundmode = 2
kindof = 0
;end[\code]
-Burneriza
