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FPSC Classic Scripts / Player Damage spawn entities?

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Mr Game
15
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Joined: 11th Feb 2009
Location: Under Your Skin
Posted: 16th Feb 2010 12:22 Edited at: 16th Feb 2010 19:52
Hi,

Is someone write this script like:
if player has damage (healh low) some entities are spawning (with sound)
(like maybe reaper). entities not huds?
Is it possible?

Best
Mr Game

Easy solved

Insomnia is coming...
Marc Steene
FPSC Master
18
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Joined: 27th Mar 2006
Location: Bahrain
Posted: 16th Feb 2010 14:16
Sure, you'd just need to set up a script using the plrhealthless conditions and the activateifused command.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Mr Game
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Location: Under Your Skin
Posted: 16th Feb 2010 14:39
@Marc Steene
Can U do complete script cause I am tied-up with leveling now.

Insomnia is coming...
The Master Dinasty
16
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Location: Valhalla
Posted: 16th Feb 2010 15:22 Edited at: 16th Feb 2010 15:23
Quote: "
@Marc Steene
Can U do complete script cause I am tied-up with leveling now."



Learn to script, it will take you like what 2-3 codes of line? Either that or get someone to become a part of your team this is not a request thread. If you post a script (that you have made) and its not working we can fix it for you!


-Massap2

We are the magnificent Masters, builders of pyramids.
Mr Game
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Location: Under Your Skin
Posted: 16th Feb 2010 19:52 Edited at: 16th Feb 2010 19:53
Sure, is easy as A and B

:state=0,plrhealthless=50:activateifused=1

Now I wanna make it (voodoo dools follow player with spin and float
around player with sound) when player health is low.

Insomnia is coming...

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The Master Dinasty
16
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Joined: 14th Sep 2008
Location: Valhalla
Posted: 16th Feb 2010 19:59
Quote: "Sure, is easy as A and B

:state=0,plrhealthless=50:activateifused=1

Now I wanna make it (voodoo dools follow player with spin and float
around player with sound) when player health is low."


Sorry for being so harsh at the other post,then why did you ask?
Thats going to be harder, never used waypoint system before so i am empty.

-Massap2

We are the magnificent Masters, builders of pyramids.
wayne davis rocks
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Joined: 10th May 2008
Location: US Liberty In
Posted: 17th Feb 2010 16:24
maybe something like

:state=3:rotatetoplr,movefore=4,animate=2,state=4
:state=4,plrdistwithin=50:animate=2,rotatey=90,movefore=4,state=5

:state=5,plrdistfurther=50:state=3

Wayne Davis Band
Mr Game
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Location: Under Your Skin
Posted: 17th Feb 2010 19:19
or this
:state=0:spinrate=5,floatrate=20,followplr

Insomnia is coming...
wayne davis rocks
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Location: US Liberty In
Posted: 18th Feb 2010 02:03
good one mr game my version wouldnt make the entity float up and down

Wayne Davis Band
wayne davis rocks
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Posted: 18th Feb 2010 02:07
after reading his question again i'm not sure if he wants the spawned entity to revolve around him or just follow and spin probably follow and spin which your script would work better for

Wayne Davis Band

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