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FPSC Classic Models and Media / [LOCKED] Mini gun robot must see

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NERDSxRxUS
User Banned
Posted: 17th Feb 2010 20:19 Edited at: 17th Feb 2010 20:21
Hi all i was playing around on sketch up and made this. Tell me what you think.

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Bootlicker
16
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Joined: 29th Mar 2009
Location: Germany
Posted: 17th Feb 2010 20:34
that looks awesome...



Is there a texture?

NERDSxRxUS
User Banned
Posted: 17th Feb 2010 20:44
kinda it has a metel looking paint
wayne davis rocks
17
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Joined: 10th May 2008
Location: US Liberty In
Posted: 17th Feb 2010 21:07
now with some scripting and animation we could rule the world ma ma ma ma

Wayne Davis Band
NERDSxRxUS
User Banned
Posted: 17th Feb 2010 21:07
And it is in a templet to fit FPSC entitys
NERDSxRxUS
User Banned
Posted: 17th Feb 2010 21:08 Edited at: 17th Feb 2010 21:10
Ha ha
wayne davis rocks
17
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Posted: 17th Feb 2010 21:12
sweet though you could change fpe to make it any size you want

Wayne Davis Band
NERDSxRxUS
User Banned
Posted: 17th Feb 2010 21:18
whats fpe
wayne davis rocks
17
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Posted: 18th Feb 2010 01:52
the .fpe file that determines all the assets of the model used in fpsc such as y position scale default scripts associated with the entity

Wayne Davis Band
heltor
17
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Joined: 3rd Oct 2007
Location: cyberspace
Posted: 18th Feb 2010 03:22
what's the poly count on that little beauty.

If your not on the edge your taking up to much room!!!!!!!
NERDSxRxUS
User Banned
Posted: 18th Feb 2010 03:40
How do you find that out? And wayne davis rocks thank you for the help
NERDSxRxUS
User Banned
Posted: 18th Feb 2010 04:34
In the statisics the numbers add up to 266 does that sound right?
wayne davis rocks
17
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Joined: 10th May 2008
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Posted: 18th Feb 2010 07:51
no prob I just downloaded sketchup i never used it before I use anim8or and fragmotion but after seeing your model thought I'd check it out. and 266 couldnt possibly be the poly count it does look pretty high, i'm not sure how to tell in sketchup but I'll check it out

Wayne Davis Band
NERDSxRxUS
User Banned
Posted: 18th Feb 2010 14:57
ok thank you
French gui
21
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Joined: 11th May 2004
Location: France
Posted: 18th Feb 2010 15:13
Your model looks good, but there's way too much polygons on the tracks. Imo, you should draw all these details on a texture. Oh, and don't forget to give credits to this guy...

http://sketchup.google.com/3dwarehouse/details?mid=eb5b6a8d7ca8b081ab2c2809513f396e&prevstart=60

NERDSxRxUS
User Banned
Posted: 18th Feb 2010 15:23
i know thank you. what do you mean by this you should draw all these details on a texture
Aaagreen
17
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Joined: 4th Sep 2007
Location: City 17
Posted: 18th Feb 2010 15:30
You're posting in the FPSC Models section, yet you don't know what a poly count or an .fpe file is (two vital things for FPS Creator modelling, and if you don't know what an .fpe is then you can't have ported it to FPS Creator which means you're in the wrong forum.)

And half of your model is taken from someone else? Did you not feel it necessarry to bring this up when you said "I made this"?

Jeku always gets drunk and tries to Moderate the ocean. Tirelessly slapping the waves as they roll in.
NERDSxRxUS
User Banned
Posted: 18th Feb 2010 15:42
i did not say i made everthing
NERDSxRxUS
User Banned
Posted: 18th Feb 2010 15:42
btw this is just a raft draft i plan on makeing my own parts and sell it
Kalinka
15
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Joined: 24th Nov 2009
Location: White Forest
Posted: 18th Feb 2010 16:01
Quote: "i was playing around on sketch up and made this"


...

heltor
17
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Joined: 3rd Oct 2007
Location: cyberspace
Posted: 18th Feb 2010 16:13 Edited at: 18th Feb 2010 16:14
don't forget to give this guy credit also, for the gun. so sad. goodbye.

http://sketchup.google.com/3dwarehouse/details?mid=bd4754a1b81742f52c00431da4ecd526&prevstart=132

If your not on the edge your taking up to much room!!!!!!!
Aaagreen
17
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Joined: 4th Sep 2007
Location: City 17
Posted: 18th Feb 2010 16:24


Jeku always gets drunk and tries to Moderate the ocean. Tirelessly slapping the waves as they roll in.
wayne davis rocks
17
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Location: US Liberty In
Posted: 18th Feb 2010 17:38
come on guys give the noob a break we can use all the modelers we can get,,,,,,giving these guys the rules of the game is better than running them off heres the low down "FPSC X10 Help and Dicussens"
in the fpsc world if your not running version 1.16 there is a lot of lag from having high poly models, poly's are the little dots that make the mesh of the model, three polys in a triangle make's a face, when the game is ran it has to draw the polys that are in the view of site or what you see on your screen the trees, cars, buildings, floor, ground, characters, all these things have polys, if a model is an entity which means a object that moves or is running a script it uses extra memory and processing to run the animations because the polys are moving around in the scene.

So instead of making a set of tracks on your model that are physically shaped like tread you make a smooth surface and take a picture of tread then texture that to your surface so that it still looks like tread that way you cut the poly count way down, anything that is made of a tube, sphere, or any rounded surface can have the most polys in a model so be careful how many sides you use to make these.

And never ever take credit for something you did not do because there is always going to be someone on here who knows who the originator of the mesh, model, texture is, keep in mind we are now where we are and you are just getting started no pun intended.

hopefully this helps.

P.S you should never post a model that has not been tested in FPSC.

Your friend Wayne Davis

Wayne Davis Band
NERDSxRxUS
User Banned
Posted: 18th Feb 2010 19:22
ok thank you all of you. now i am working on modern warfare kit

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