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Dark GDK / how to import modeling structures from various format?

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baron
14
Years of Service
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Joined: 20th Feb 2010
Location: chennai
Posted: 20th Feb 2010 21:16
hey i'm baron,

let me get to point, i have maya 2010, i have some knowledge about maya, where as i am new to gdk. so maya supports these export format.
ma
mb
fbx
rtg
object
dae
and some.

and how do i import from this format to gdk.
if the these format are not applicable with gdk,plz mention the procedure to make it possble with any software.
Isocadia
15
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Joined: 24th Jul 2009
Location:
Posted: 21st Feb 2010 11:21
well, export to .obj and then do this:

dbLoadObject ( Id,"path\\mesh.obj" );

and thats it.

Isocadia

Hassan
15
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Joined: 4th May 2009
Location: <script> alert(1); </script>
Posted: 21st Feb 2010 14:04
well, it would be better to find a .x exporter for maya, .x is 2nd fastest format used by darkGDK

Isocadia
15
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Joined: 24th Jul 2009
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Posted: 21st Feb 2010 17:25
I thought .obj was the fastest, so would you mind telling me what the fastest is ( technicly since DGK is a DX wrapper .x should be the fastest, i think... ).

Isocadia

Aldur
16
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Joined: 8th Oct 2007
Location: Melbourne, Australia
Posted: 21st Feb 2010 18:02
.dbo is the fastest followed by .x, apparently.

Hassan
15
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Joined: 4th May 2009
Location: <script> alert(1); </script>
Posted: 21st Feb 2010 18:25
.obj is slow..

Isocadia
15
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Joined: 24th Jul 2009
Location:
Posted: 21st Feb 2010 19:15
oh, mixed .obj with .dbo. I remember converting my .x file to .dbo by the dbSaveMesh command, or am I wrong.

Aldur
16
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Joined: 8th Oct 2007
Location: Melbourne, Australia
Posted: 21st Feb 2010 19:36
Yeah, that's how you can do it

baron
14
Years of Service
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Joined: 20th Feb 2010
Location: chennai
Posted: 23rd Feb 2010 12:56
where can i find maya plugin exporter for .x file. any converter will also do.
i have maya 2010.

so that i can import characters also with bones and animations.


and if anyone have the entire commands and use of the commands in gdk, like biblie of gdk.

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