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FPSC Classic Scripts / The entity does'nt seem to react properly to my own follow waypoint script

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mnemonic
17
Years of Service
User Offline
Joined: 14th Jan 2007
Location: Sweden
Posted: 24th Feb 2010 11:55
Hi all!

I have put an entity (unarmed aiko) in my level, created a new waypoint nearby.
As the entity's main script I have asigned my own that looks like this:



But!,,, When I change the animation to whatever, or even remove all animation actions, she still walks when I test my level!

As you can understand, the script does'nt work properly, or at least not the way that i assume.

What can be wrong?

Best regards
Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 26th Feb 2010 01:48
I believe entities are programmed to use a certain animation when following waypoints. That is most likely the cause of your problem.


The one and only,


mnemonic
17
Years of Service
User Offline
Joined: 14th Jan 2007
Location: Sweden
Posted: 26th Feb 2010 09:32
Yeah! I figured that out soon after I posted the question.

Once figured out I left that problem behind, and moved on to the next one. Now I'd like my entity to keep follow the waypoint when shot, but change the animation to run (animno. 5 (Move Fast), keep following the same waypoint

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