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FPSC Classic Scripts / Enemy walking waypoint destroy wall (idea)

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Mr Game
15
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Joined: 11th Feb 2009
Location: Under Your Skin
Posted: 25th Feb 2010 10:16
I like this idea mentioned by scripter guru Plystire
http://forum.thegamecreators.com/?m=forum_view&t=165854&b=23
but I wanna make this:
character destroys wall like Cutter-next level wall (animated destroy when shooting) and then attack player. It could be done
by triggerzone or idea mentioned by Plystire?
So: playerinzone beside shotdamage (cuter next level wall)
or: enemy follows waypoint, destroys wall with animation (cuter next level wall). this animation is now depending on shooting but in this case must be depended on enemy near walking by waypoints?
Or easier version:
Can enemy walking by waypoint could destroy wall or door?
It could be done?

best
Mr Game

Insomnia is coming...
The Fps Creator rocks!
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Joined: 24th Oct 2008
Location: Sneaking down your chimney.
Posted: 25th Feb 2010 19:43 Edited at: 25th Feb 2010 19:47
Quote: "Can enemy walking by waypoint could destroy wall or door? "


With the Fenix Mod I guess. Just change the script in the "Appear" box, to the "appear ally script." It might work.

EDIT: Oh yeah, for the enemy, change the "Main" box to Dark AI main.

Mr Game
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Location: Under Your Skin
Posted: 26th Feb 2010 11:33
I will try to make it via scripts without any mod.

Insomnia is coming...
The Fps Creator rocks!
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Joined: 24th Oct 2008
Location: Sneaking down your chimney.
Posted: 26th Feb 2010 23:58
Why?

Mr Game
15
Years of Service
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Joined: 11th Feb 2009
Location: Under Your Skin
Posted: 1st Mar 2010 11:23
just set the wall as target in character script and make the wall 1 hitpoint health... to easy destroy.

Insomnia is coming...

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