[X9] Cold Stasis (Project Green)
Hey guys, I'm starting work on my new project, Cold Stasis. I've got some screen-shots and a quick demo for you all to try. It's set in the “Divergence Universe”, as will the majority of my game in the future. This is my second project on FPSC, it's a story-driven horror game.
Short FAQ
What happened to Divergence?
Sadly, I lost my entire team of voice actors and there was an overwhelming amount of bugs. When I've had a break I'll return to it – and hopefully when I get a new computer to get some higher fps. This game started as a request from some schoolmates, although it turned out decent so I thought I'd post it here!
Known Bugs?
There has been some problems with the player falling through the floor when pressing against some static objects, although I hope to fix this problem shortly.
Features?
- A creepy, claustrophobic environment.
- Project Green (I hope to get blue soon!)
- Iron-sights
- Detailed and carefully created levels.
- Audio logs located throughout the levels (still WIP)
Story!
“They say in stasis you don't dream... And some say in stasis, you don't wake up.”
New Colony Barges leave the inhabited systems all the time in search of new planets for people to begin again. Usually carry around 2000 people, encased in tanks of steel, the New Colony Barges will drift slowly through space and time until it finds a planet that is considered hospitable.
The Colony Barge “Brighter Dawn” was lost almost three months ago. The dawn was equipped with new kinds of technology similar to that used in the Divergence project to allow humanity to terraform planets in a much more simpler method. Recently it was found by a military vessel. Initial reports were unclear, although it was rumoured there were illegal operations were being conducted on the vessel, and so “ghost evaluators” were called in. It costs insane amounts of money to bring a colony barge back to populated systems, so instead ghost evaluators were called in to evaluate the cause of the ship becoming lost, and return with anything of worth, including survivors; then declare the ship “ghost”. You are Roy Jennings, one of the evaluators sent to investigate the Dawn. You are sent in a small frigate to investigate the New Colony Barge, although all is not what is seems on the Brighter Dawn.
To-do list
Section 1 – Storage
Level 1 – Ready to beta
Level 2 – Ready to beta
Level 3 – Ready to beta
Section 2 – Research wing
Level 1 – Polishing up
Level 2 – WIP
Section 3 – Infirmary and mantinence
Level 1 – Polishing up
Level 2 – WIP
Level 3 – Not started
Section 4 – Ship Processing Core
Level 1 – Not started
Level 2 – Not started
Level 3 – Not started
Section 5 – Evacuation
Level 1 – Not started
Bonus level (will do if time permits) – Not started, still unsure whether it will be done.
I've bunched the levels into sections as the levels themselves are “short”. This way, the game could be described as having 5 levels, which doesn't seem overtly-prestigous.
Other things to-do:
Loading Screens - WIP
HUDs – Subtitles are WIP, the rest haven't been started
Voice Acting – I have a few A-level drama students interested, fingers crossed they'll do it.
If anyone's interested in helping, shoot me an email or just post here (do email me if you would like to beta-test).
I also plan to release the first section as a demo shortly!
Please comment on what you think of the concept and screen-shots so far:

[URL=http://img402.imageshack.us/i/snapshot7d.jpg/]
Please tell me what you think !