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FPSC Classic Models and Media / Can someone texture this for me

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apj1910
15
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Joined: 1st Mar 2010
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Posted: 1st Mar 2010 21:08
One of my first models but I don't know how to texture on maya or milkshape...properly anyway.

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apj1910
15
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Joined: 1st Mar 2010
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Posted: 1st Mar 2010 21:33
this is the picture i would like it to be textured with.

could the big mass of crap in the middle be textured as piece of car or something?

maybe a few bullet holes for more destruction? lol

thanks

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Camouflage Studios
15
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Joined: 11th Aug 2009
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Posted: 1st Mar 2010 21:57
ScreenShot of the model would be nice

banner.jpg
apj1910
15
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Joined: 1st Mar 2010
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Posted: 1st Mar 2010 22:15
yeah sorry, screenshot attached V V V V V

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apj1910
15
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Joined: 1st Mar 2010
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Posted: 8th Mar 2010 20:48
just to let people know (even if matters or not)

i've posted another thread with the same title but with more success

thanks people

http://i966.photobucket.com/albums/ae147/adamj1910/apj1910.jpg
Kravenwolf
16
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Joined: 14th Apr 2009
Location: Silent Hill
Posted: 8th Mar 2010 21:19 Edited at: 8th Mar 2010 21:20
Quote: "i've posted another thread with the same title but with more success"


Then why not just stick to the one thread? You're not supposed to post the same topic in multiple boards, and you can't post a model in the FPSC board without an in-game screenshot. But anyway, I downloaded the file from your original thread, and 13,000 polys is way too much for a signpost.

Kravenwolf

henry ham
17
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Joined: 3rd Aug 2007
Location: way way out there
Posted: 8th Mar 2010 23:05
here you go mate i made you a quick sign took about 3 mins,very basic only 42 polys but a good base to start from,uv mapped it & textured it to

render of model



uv map (space left if you want to add anything to it )



texture



free for all to use you just need to make it fpsc ready
cheers henry

heltor
17
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Joined: 3rd Oct 2007
Location: cyberspace
Posted: 9th Mar 2010 03:09
Thanks HH, you did what I was going to.

If your not on the edge your taking up to much room!!!!!!!

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