Perhaps, and this is just an idea, you could stick to trying to complete one of the
many projects you've already started. I mean, you've got quite an extensive list to pick from already -
Riverside Asylum - The Untold Story
The Vault: Lost Dreams
The Awakening
Critical Point: The Fallen
Demonic Twilight
The Lab of Ares
The Vault: Histories of the Past
Til' Death
Hate
Not to mention the fact that you've started multiple projects (or attempted to) with other individuals around the forum, including assisting
dxdragon86 with Decay 2 which, in my personal opinion, is a significant project to be a part of and rather a privilege - if I was you, I would have devoted a lot of attention to that due to the capabilities it had.
Listen, I admire your passion for making games with FPSC, it
is a great program and really fun to use; I also know, as anyone who's used FPSC for a long time could tell you, it's not exactly easy to start up a project and actually plug away at it until completion. Especially one that, from the get go, is supposed to be 10 or 12 levels with an integrated story line, complex, detailed environments and scripting,
along with the struggle to ensure it's genuinely fun to play and has no bugs!
All I'm trying to say is, perhaps pick one project - start it with whomever you like, use whatever story line you want, but commit yourself. But I do understand that perhaps in the past, with your plethora of old projects, you may have in fact gone into every
one of those believing you'd be committed. What you can try this time around however, is maybe doing an episodic game; design a plot that revolves around series of 2-4 level releases. And, put all you can into
each and
every episode of 2-4 levels, and every time an episode is done, release it to the community! You could even construct the story so that, it doesn't necessarily have any required amount of episodes - perhaps the story could stand with one epsiode, or two or three, however many you could create before wanting to cease progress on the project. Just design each episode as one that
could be the final levels of the game; if we get another episode a month later, then great! We get to continue the adventure, and if not, then we know where it ended off and you successfully completed a game.
It's just an idea, but you really need to understand that the more projects you start that don't ever get completed, the more your credibility unfortunately goes down. I think everyone around here gets caught up on graphics, on making sure there is detail in every aspect of the environment as can be, and how visually impressive they can make it - they seem to let slip the fact that, regardless of what a game looks like, it's never going to actually be worth anything to anyone unless it gets developed.
Keep at it though man, your skills
have been significantly getting better and better since you first appeared in the WIP board. Have a great day.
Cheers
Life would be much easier if I had the source code.