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FPSC Classic Scripts / Multi loading sceens?

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Sven
14
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Joined: 3rd Feb 2010
Location:
Posted: 2nd Mar 2010 17:50
How can I make an seperate loading screen for each level?

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Kravenwolf
15
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Joined: 14th Apr 2009
Location: Silent Hill
Posted: 2nd Mar 2010 18:05
GIMP, Paint.net, or any other image manipulation software.



Kravenwolf

Sven
14
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Joined: 3rd Feb 2010
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Posted: 2nd Mar 2010 18:25
I prefer photoshop CS4

I mean a diffrent image:p

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LeVEL 2: HOUSE

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Kravenwolf
15
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Joined: 14th Apr 2009
Location: Silent Hill
Posted: 3rd Mar 2010 01:07
<---Click here

Kravenwolf

Sven
14
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Joined: 3rd Feb 2010
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Posted: 3rd Mar 2010 17:52
Oh jeah, sorry

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god games
15
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Joined: 25th Dec 2008
Location: in a house with a roof on it
Posted: 12th Apr 2010 13:09
also animated ??

don't move handsup
HazardStudios
14
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Joined: 3rd Jan 2010
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Posted: 20th Jun 2010 14:14
Do you mean animated loading screens? There are some great animation programs out there that you can save in a .GIF format, which supports animation. Have a hunt around and see what you can find.

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CrescentMoon
14
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Joined: 28th Apr 2010
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Posted: 21st Jun 2010 19:16
Quote: "Do you mean animated loading screens? There are some great animation programs out there that you can save in a .GIF format, which supports animation. Have a hunt around and see what you can find."


Yea but FPSC doesn't support animated .GIFs so even if you made one it would be pointless T_T

we gotta wait for them to be supported ;-;

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Conjured Entertainment
AGK Developer
19
Years of Service
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 21st Jun 2010 23:58 Edited at: 21st Jun 2010 23:59
Quote: "also animated ??"

I think the loading screens need to spend processing power loading the level, not playing an animation. (just a thought)
A static image is fine for me, because it can serve as a way to deliver instructions or information about the level via text.
The text message gives the player something to do while the level loads and the time seems to go by even faster.
Don't forget the audio.

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