Yay! Figured it out myself

so I'll post a little tutorial here on how to do it for anyone else who finds this post...
Make your game map in FPS Creator. Once your finished and ready to put the level into your game then click test level. Once it's loaded you can exit it. Any dynamic objects you put in will not be in the level which means automatic doors, npcs etc. unless you set them as static I think

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Now go to C:\Program Files\The Game Creators\FPS Creator\Files
or where ever you installed it.
There are two files here you will need to copy these are:
texturebank and levelbank
copy both of theses to somewhere suitable in your game directory e.g. my3Dgame/media.
now go into the file named levelbank and then testlevel, copy the file named "universe.dbo" and paste this in the media file where the two files where pasted.
In your game code you can now import the "universe.dbo" in the media file.
If you only use the .dbo then the canvas will basically be clear, the object itself will show up but with no textures

pasting the two files with it somehow works don't ask me how it just does
Hope that was helpful
Don't make war, make tea.