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FPSC Classic Models and Media / Saving .dbo files

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Malboro Jones
15
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Joined: 10th Dec 2009
Location: Wales - UK
Posted: 5th Mar 2010 11:26
How is this done? Can it even be done on the free version?

Thanks Malb

Don't make war, make tea.
wayne davis rocks
17
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Joined: 10th May 2008
Location: US Liberty In
Posted: 5th Mar 2010 19:58
when you make a model entity and put it in your entity folder then make a test level and put your entity in it run the test level and then the .dbo and .bin file is made for you in the folder where your entity is put

Wayne Davis Band
Malboro Jones
15
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Joined: 10th Dec 2009
Location: Wales - UK
Posted: 6th Mar 2010 17:14
I really don't understand are you talking about models I put in or the game level itself?

I was a bit vague on what I wanted. When you create a game level as in the walls floors rooms etc. can the whole thing be saved as a .dbo to be used as in a Dar GDK game?

Thanks again. Malb

Don't make war, make tea.
Malboro Jones
15
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Joined: 10th Dec 2009
Location: Wales - UK
Posted: 6th Mar 2010 22:52
Yay! Figured it out myself so I'll post a little tutorial here on how to do it for anyone else who finds this post...

Make your game map in FPS Creator. Once your finished and ready to put the level into your game then click test level. Once it's loaded you can exit it. Any dynamic objects you put in will not be in the level which means automatic doors, npcs etc. unless you set them as static I think .

Now go to C:\Program Files\The Game Creators\FPS Creator\Files
or where ever you installed it.

There are two files here you will need to copy these are:
texturebank and levelbank
copy both of theses to somewhere suitable in your game directory e.g. my3Dgame/media.

now go into the file named levelbank and then testlevel, copy the file named "universe.dbo" and paste this in the media file where the two files where pasted.

In your game code you can now import the "universe.dbo" in the media file.

If you only use the .dbo then the canvas will basically be clear, the object itself will show up but with no textures pasting the two files with it somehow works don't ask me how it just does

Hope that was helpful

Don't make war, make tea.

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