Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Dark GDK / Help With Playing Animations

Author
Message
x2 + y2 = 1
14
Years of Service
User Offline
Joined: 5th Mar 2010
Location:
Posted: 6th Mar 2010 02:30
Hi, all -
So here I am in the middle of a project trying to get these animations to work. The Problem being, when I use a key to preform the animation such as -

Whereas -

It only plays the object when the key is pressed (Obviously, It'll only play the animation when (dbKeyState (19) == 1)). I need to find a way around this. I was trying some stuff like (dbObjectPlaying (12)), but with no avail.
So, any help at all with this would be greatly appreciated. Thanks in advance.

- x2 + y2 = 1
LOLdaniel
14
Years of Service
User Offline
Joined: 19th Nov 2009
Location: LOLEVERYWHERE
Posted: 6th Mar 2010 07:29
you can try this:



so im pretty sure once you just click the dbKeyState(19) it will just go ahead and play the animation now.

x2 + y2 = 1
14
Years of Service
User Offline
Joined: 5th Mar 2010
Location:
Posted: 6th Mar 2010 17:47
^^^ Many thanks.

Quite simplistic, can't see why I didn't think of that concept. Just had to modify it a little and it worked fine.

- x2 + y2 = 1

Login to post a reply

Server time is: 2024-10-05 16:21:59
Your offset time is: 2024-10-05 16:21:59