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FPSC Classic Models and Media / My First Model!!!!

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Crazy Acorn
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Posted: 6th Mar 2010 02:50 Edited at: 6th Mar 2010 02:51
I am still learning how to use Blender but look at pic. Can somebody help me export it because I dont know how. Also Still trying to learn how to use the UV mapper thing.

Les Meno Squas?

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Crazy Acorn
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Posted: 6th Mar 2010 03:03
Also does anyone know how to make the all of the parts into one model. Because they are all separate.

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heltor
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Posted: 6th Mar 2010 03:15
Let me suggest this thread it was ahrd to find but here you go,

http://forum.thegamecreators.com/?m=forum_view&t=154558&b=24

If your not on the edge your taking up to much room!!!!!!!
Kravenwolf
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Posted: 6th Mar 2010 03:24
This needs to be in 3D chat, since you don't have an FPSC screenshot.

Quote: "Can somebody help me export it because I dont know how."


File > Export. Can't say that I've tried exporting as a .x file since Blender seems to have an issue with that format. I export in .obj format and then use Milkshape to create a .x file. But try this link.

Quote: "Still trying to learn how to use the UV mapper thing"


For a mesh as simple as that;

1. In EDIT MODE, Press A to select the entire mesh.

2. Press Ctrl + E and select "Mark Seam".

3. Press U and select "Unwrap".

Quote: "does anyone know how to make the all of the parts into one model."


Press Shift + Right click to select the seperate meshes in object mode, and then press Ctrl + J to join the selected meshes.

Kravenwolf

Crazy Acorn
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Posted: 6th Mar 2010 03:27
Thank you so much KravenWolf and Heltor I will give it a try.

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Kravenwolf
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Posted: 6th Mar 2010 03:33 Edited at: 6th Mar 2010 03:33
You should also get in the habit of deleting unseen faces. The 8 faces on the top of the legs that are covered by the tabletop can be deleted.

Kravenwolf

Crazy Acorn
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Posted: 6th Mar 2010 03:45
kk got I will give it a try. thanks

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wizardious
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Posted: 6th Mar 2010 03:58
Another usefull tip, before you join objects (such as table and legs), is that you can put different textures on different objects, and after you join them, in the uv/image editor, under image,select "consolidate into one image", and blender will combine the textures and make one texture image for you. Then you can use programs like Entity workshop to easily create entities. Blender creates the texture image in .tga format, so you may need to convert it. Also it can be tricky to find the image, Blender usually saves it in the folder the model was opened from. Just make sure to give it a name like table_grp.
heltor
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Posted: 6th Mar 2010 04:02
Thank You Kravenwolf, just my thought, Should be in 3d chat,
no screenshot so no usable model. Maybe some people need to read rules before posting here. A new section might need to be added to these forums like "3d model help" or such. Just a thought.

If your not on the edge your taking up to much room!!!!!!!
Crazy Acorn
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Posted: 6th Mar 2010 04:57 Edited at: 6th Mar 2010 05:04
Ok I exported the .x file now what do I do?

Edit: NVM it is showing again.

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Crazy Acorn
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Posted: 6th Mar 2010 17:30
Ok guys the big moment here is the model and its FPSC ready!
Pic below of ingame screenshot.

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Crazy Acorn
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Posted: 6th Mar 2010 17:30
Download

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Nilloc
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Posted: 6th Mar 2010 18:57
Nice Job
Crazy Acorn
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Posted: 6th Mar 2010 20:46
Thanks

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Crazy Acorn
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Posted: 7th Mar 2010 00:28
Another Model

Important Notice: They are tiles Which they come in amounts of 5 just hit 2 on your number pad twice to make it level with the ground. Then hit enter make it be on the ground. Then you can just rotate it two your likings. Pic below.

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Crazy Acorn
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Posted: 7th Mar 2010 00:28
another pic of the group

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Crazy Acorn
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Posted: 7th Mar 2010 00:30
Download srry for triple posting....

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Zwarte Piet
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Posted: 7th Mar 2010 00:58
Your textures look strange. Maybe play with the resoltion.

"I would rather make a bad model, instead of pirate a great one" MY DAD
Crazy Acorn
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Posted: 7th Mar 2010 01:29
They fine its just the screen shot. are you talking about the tiles or table?

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JZ28
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Posted: 7th Mar 2010 18:38
the tiles look like they have been inverted. if not then the texture is stretched on two of the outer edges of the tile.

the table looks nice. good work.

http://sites.google.com/site/jordanz2010/

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