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FPSC Classic Models and Media / Milkshape JTDirectx exporter options for a hud weapon

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bass guy1669
18
Years of Service
User Offline
Joined: 24th Mar 2007
Location: The Zone
Posted: 6th Mar 2010 17:59
I need help with exporting a .X file from milkshape, all the options I try don't work at all, or they create very strange models at the end.

screenie attached

come see night shift at http://forum.thegamecreators.com/?m=forum_view&t=106003&b=25 see you there

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wizardious
15
Years of Service
User Offline
Joined: 18th Aug 2009
Location: Saskatchewan Canada
Posted: 6th Mar 2010 19:18
Hey bass
I don't know milkshape to well, but a lot of people use it, cyborg ART creates some nice guns with it, but I have had some problems with the exporting jt also. I think it's a matter of just not knowing the software well enough. For the gun I made I used fragmotion. I find it slightly more newbie friendly. Sometimes when I import .3ds models with blender and export them as .x, I get error messages when trying to integrate them to FPSC. If I send it to fragmotion as .3ds and then re-export as .x the problem is solved. Just another option.
Bootlicker
16
Years of Service
User Offline
Joined: 29th Mar 2009
Location: Germany
Posted: 6th Mar 2010 19:20
milkshape cannot export as FPSC friendly, fragmotion can. Use fragmotion to import .m3d files and then export as .X

bass guy1669
18
Years of Service
User Offline
Joined: 24th Mar 2007
Location: The Zone
Posted: 6th Mar 2010 20:24
Thanks for the help guys, one more question:
Is there any way in Fragmotion or Milkshape to change one thing across the entire animation?

come see night shift at http://forum.thegamecreators.com/?m=forum_view&t=106003&b=25 see you there

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