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FPSC Classic Work In Progress / [X9]Amnesia (Fenix Mod)

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Camouflage Studios
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Joined: 11th Aug 2009
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Posted: 9th Mar 2010 04:07 Edited at: 10th Mar 2010 01:00
Hey everyone, my last WIP "Gangster" wasn't going well so I decided to start up a new project which I think has a much better story and will turn out to be a much better game

Genre - Post Apoc, Mystery

Story - Audiolog 001: I.....just woke up from a coma a little while ago, and according to Bill, the person who woke me up, the year is 2015, four years after I passed out.....I have absolutly no idea who I am, my name, history, family....nothing. A lot has changed in the last four years, apparantly, the Mayans were right about 2012, and I somehow managed to survive it, and now my home is South Town, orininal name right? I feel like there's a void, I need to find out who helped me live, how I got into the coma and what happened to me.....so... this is amnesia?

Graphical Features - CoZ's Weapon, Segment and Character Shaders

Attached is pic of first cutscene where you're introduced to Bill via earpiece, still WIP

Level Progress
Done =
Working on =
Thinking/Writing Ideas =
Not Started =

Found -
Learning the Ropes -
The Abusive Ruler -
Unknown Title -
Unknown Title -
Unknown Title -

banner.jpg

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Shadowtroid
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Joined: 23rd Dec 2009
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Posted: 9th Mar 2010 22:06
Looks good. You might want to spruce up the level, however. A bit entity-depriven. Just add a few props in there, and that'd look good.

Camouflage Studios
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Posted: 10th Mar 2010 00:54
Thought I needed to add in some custom media, so the pic attached is a render of a simple latern with basic blender painted texture, and Shadowtroid I will add in some strewn boxes, papers etc.

banner.jpg

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Shadowtroid
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Posted: 10th Mar 2010 01:46
That's good.

Make sure you add an illumination map.

Camouflage Studios
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Posted: 10th Mar 2010 04:38
Entity update, added some overlays, entities and whatnot, I also added in my custom lamp, and your probably thinking that the sentry bot is to bright i realize this and tomarrow I'm going to tone the texture down, again not finished, still needs more stuff

banner.jpg

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Bootlicker
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Joined: 29th Mar 2009
Location: Germany
Posted: 10th Mar 2010 16:23
the screens are a teeny bit small, and try adding a shader to that robot he is too shining
SekoIdiootti
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Location: Finland
Posted: 10th Mar 2010 19:03 Edited at: 10th Mar 2010 19:03
bootlicker: lol, the screens are HUGE!!! They're so huge, that I have to scroll quite a bit to see the whole image, lol.

Also, looks neat so far.

Bootlicker
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Posted: 10th Mar 2010 19:10 Edited at: 10th Mar 2010 19:25
Serious? or was that internet sarcasm? I'm a bit dim me.

this is what I get?

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Camouflage Studios
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Posted: 10th Mar 2010 21:42 Edited at: 15th Mar 2010 03:22
Small Updat - Changed the textures around on the Sentry Bot, I guess you can call it a retexture, but all i did was decrease the brightness and increase the contrast Tell me what you think
EDIT: Picture to LARGE

banner.jpg
The Imperfect Sheep
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Joined: 31st Dec 2009
Location: The virtual farmyard
Posted: 10th Mar 2010 21:45
Nice screens and what you did with the sentry bot is cool. The sentry bot reminds me of the Gekko from MGS4, save this one doesn't have organic legs .


Camouflage Studios
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Posted: 10th Mar 2010 21:51 Edited at: 10th Mar 2010 21:52
Thanks for the Comment Imperfect Sheep, more updates coming soon

banner.jpg
DarkJames
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Posted: 10th Mar 2010 23:20
make your images bigger


"Feel free in a world of madness,be the bright spot"
-Bloody James
Dr Parsnips
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Location: London
Posted: 11th Mar 2010 00:05
Looks good man, whats you lighting setup? it looks quite low in the screens?

SekoIdiootti
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Posted: 11th Mar 2010 09:19
...Really. Am I the only one who sees the images 4000x1080 sized? How's that possible, really? They're even really sharp, so it's not my browser stretching them...

Aaagreen
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Posted: 11th Mar 2010 11:15
Because he seems to have pasted the printscreen on to a giant canvas by accident.

Jeku always gets drunk and tries to Moderate the ocean. Tirelessly slapping the waves as they roll in.
Camouflage Studios
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Posted: 11th Mar 2010 13:29
Okay, thank you for all giving crit on my photos but i would apreciate crit on my game

Another puny little update on the level, sorry progress is slow, dont have lots of time for development, in this pic Ive added custom beer bottles, since this is a back alley, there needs to be some

Anything else i should add?

banner.jpg

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Camouflage Studios
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Posted: 15th Mar 2010 02:32
Here is an update, you're in the Merchant's district, the hammocks are there, because of the lack of proper housing, they also sleep there, and you can see the skybox because I haven't finished the level

banner.jpg

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Shadowtroid
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Posted: 15th Mar 2010 03:13
I think you should give the robot it's old tex back, and just it a new shader. Like bumpcubereflectalpha.

defiler
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Posted: 15th Mar 2010 03:19
looking good so far

Limitless Box studios current project: Lost Contact
Dr Parsnips
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Location: London
Posted: 18th Mar 2010 04:42
Looks good man but the areas are looking a bit similar try mixing it up a bit, also, I think it is too dark for a merchant area, I can't even see what they are selling.

The characters should also have different textures, not a complete overhaul but at least different colored clothes.

keep it up man!

Camouflage Studios
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Posted: 18th Mar 2010 23:03
Alright thanks for the comments Doc I've taken the lighting into consideration and I'll try to change around the environments a little as well, and Ill change the clothing colors as soon as possible

UPDATE: Made a message hud to display when you aproach any of the merchants.

banner.jpg

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