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FPSC Classic Scripts / biger ground

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without HUD
14
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Joined: 30th Nov 2009
Location:
Posted: 9th Mar 2010 14:50
it is possible make biger groun on fpsc
Gamerfreak331
15
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Joined: 12th Sep 2009
Location:
Posted: 12th Mar 2010 22:21
If you mean more space to build your levels, then no, I suggest using the different height levels to your advantage instead of spreading the whole map on one floor

F33r my cheats, lol - a famous statement made by master chief.
Kravenwolf
15
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Joined: 14th Apr 2009
Location: Silent Hill
Posted: 12th Mar 2010 23:12
Quote: "If you mean more space to build your levels, then no"


Actually, V1.16 (or 1.17?) includes the map editor source. If he knew DBPro he could make the grid larger.

Kravenwolf

Bugsy
16
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Joined: 24th Nov 2008
Location: another place in time
Posted: 12th Mar 2010 23:21
yeah, and slower.


Kravenwolf
15
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Joined: 14th Apr 2009
Location: Silent Hill
Posted: 12th Mar 2010 23:36 Edited at: 12th Mar 2010 23:38
Quote: "yeah, and slower."


Yeah, but the same can be said with bloom, DOF, dynamic lighting, static and dynamic entities, Dark AI, characters, weapons, and every other thing you add to your maps...

Kravenwolf

Bugsy
16
Years of Service
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Joined: 24th Nov 2008
Location: another place in time
Posted: 13th Mar 2010 00:23
I would think increasing map size would have more of an affect.


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