Or... you could do a simple script.
Blah Blah collision off
Blah Blah Rotatetoplr
Blah Blah Followplr
Blah Blah Blah
well, thats basically it.
:state=0:coloff,state=6
:state=6:rotatetoplr,followplr
adjust to any scripting changes, but what you should have is an entity that follows you no mater where you go and turns to face you... like mabey a pair of legs?
Course, if you want to go all "neo scripting" on us. you can use any vehicle script, model your "vehicle" to look like legs, throw in the animation sequences... and then make it so that it is impossible to "unassociate" with your legs (or if your game has vehicles, rework the vehicle's script to activate the legs to have them "setalphafade=0" and simply follow the vehicle... (imagine that :p)
Its not who you are or what you've done... its WHY you did it and how far you are willing to go.
If you fear speaking for yourself, make use the words of others while discovering your own voice.