Hi everyone,
I've lost my old files,
all of them, when trying to compile my mindtrix entry and some of my old levels for future release. I had to erase my fpsc installation, and start from scratch.
Now I've started a new test project called "The Raven's Nest"
You play a special ops agent that has to complete missions that range from recovering documents, killing specified targets and so. The main difference is that you'll not kill everyone on sight, because there are missions that have OSP weapons (on site procurement) and even missions you'll not have any weapons available.
GAMEPLAY
The gameplay will have you disable security cameras to pass certain areas, find your way through rooftops or sewers to enter buildings... all to give a different experience in FPSC.
On many levels you'll have at least two ways of completing the level: either shoot and run or pass through your enemies without raising any alarms.
These screens are from the first mission, where you infiltrate the Izkistan Embassy to retrieve some files. It's really dark, at night, and inside the embassy are some guards, that you must pass through without rising any warnings. If you do, you'll die, for sure.
To enter the embassy space you can choose multiple paths.
All of the media will use Bond1 shaders from Metro Pack, since they look great and I was the first to buy them
Levels so far
Level I - The Embassy (Done)
Outdoor/Indoor level.
Level II - Following the Terrorist Cell (Done)
Indoor level.
Level III - Inside the Factory (Done)
Indoor level.
Level IV - In deep cold (Done)
Outdoor/Indoor level.
Level V - Deep in the rabbit hole (WIP)
Indoor level.
Level VI - At least I've got the sand (concept)
Outdoor/Indoor level.
Level VII - In Rome, be Roman (concept)
Indoor level.
Level VIII - Inside the Raven's Nest (concept)
Level IX - Meeting the Raven (concept)
AI Scripts
I'm learning a bit of FPSC scripting by looking at existing AI scripts. By now I have these ones, with 3 levels of difficulty, meaning smarter or dumber enemies:
Alimpo83's Pace with noise heard (doesn't affect other enemies)
Hunt and Pace Waypoints, If player too close or not hidden(or makes noise), shoot to kill.
This script is used when spawning an enemy on a level where you want to kill everyone using a supressed gun, meaning no other enemies will be alarmed, unless they are too near and can see it or hear a friends gun.
Alimpo83's Pace with noise heard V2
The same above, except the other enemies will be alarmed when they hear a sound or see a teammate being shot at. Cool to use when you have more than one enemy on the same scene and attack one, meaning you attack everyone
Unique game features implemented (or soon to be)
- Smarter AI than average FPSC.
- Security Cameras.
- Using suits to pass certain areas (wip,but is going well).
- Outdoor/Indoor seamless, giving it more realism.
- Multiple ways of completing the same objective (either sneak or attack on the open, facing the consequences of being found).
- Custom sounds(wip)
- Player FX (besides COD Gameplay Pack implementation for Health)
1 - Wobble when inside contaminated areas/when drugged/drunk (Done)
2 - Motion Blur (WIP)
WORKING ON:
- Creating 3d clothes/suits models for sneak level where you have to pass as an enemy through enemy territory, before killing your target.
- Level IV.
Working on "The Raven's Nest".