Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / Auto-Save

Author
Message
Snipesoul
17
Years of Service
User Offline
Joined: 29th Aug 2007
Location: Somewhere in New York...
Posted: 16th Mar 2010 04:10 Edited at: 16th Mar 2010 12:27
Hey guys. For anyone not knowing how to auto-save your game, here is a nice, simple script. Using v1.16's new RAWTEXT commands, the game will automatically save to your first slot when stepping in a trigger zone and display a message on the bottom right corner stating that the game has been saved.

To use this, simply place a trigger-zone on top of a checkpoint and apply this script to the trigger's main. The trigger zone's sound will override the checkpoint marker's sounds so if you want sounds to play while this happens, it must come from the trigger zone.

Enjoy!


"Dad? Dad, I'm a- Ye- Not a "crazed gunman", dad, I'm an assassin! ...Well, the difference bein' one is a job and the other's mental sickness!" - The Sniper.
The Master Dinasty
16
Years of Service
User Offline
Joined: 14th Sep 2008
Location: Valhalla
Posted: 16th Mar 2010 16:06
This might come in handy for newbs, but whats different about raw text and the regular one?



-Massap2

We are the magnificent Masters, builders of pyramids.
Snipesoul
17
Years of Service
User Offline
Joined: 29th Aug 2007
Location: Somewhere in New York...
Posted: 16th Mar 2010 20:43
Well, there is no regular text really. If you mean the difference between raw text and HUD text, raw text is obviously easier to create since you are not required to create or download a HUD. Basically, the text is created right from the engine itself while HUD text requires the use of HUDs and more scripts. Also, once the text is setup, you can generate any other text at any time and also change the settings.

I personally favor this feature better for creating text than creating text with HUDS.

...and yes, I was aiming this toward the newbie scripters. I haven't seen any autosave script on this board yet, and I also haven't seen it in any FPSC game I've played so far.

"Dad? Dad, I'm a- Ye- Not a "crazed gunman", dad, I'm an assassin! ...Well, the difference bein' one is a job and the other's mental sickness!" - The Sniper.
The Master Dinasty
16
Years of Service
User Offline
Joined: 14th Sep 2008
Location: Valhalla
Posted: 17th Mar 2010 15:54
Thank you for explaining that...

Quote: "...and yes, I was aiming this toward the newbie scripters. I haven't seen any autosave script on this board yet, and I also haven't seen it in any FPSC game I've played so far."


Yeah wierd huh? Since its quite simple to do.



-Massap2

We are the magnificent Masters, builders of pyramids.
BlackFox
FPSC Master
16
Years of Service
User Offline
Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 19th Mar 2010 07:22
This is nice, Snipesoul. We had a different one, but this one you supplied is more efficient. Thank you for the share.

Cheers

Mike

Snipesoul
17
Years of Service
User Offline
Joined: 29th Aug 2007
Location: Somewhere in New York...
Posted: 19th Mar 2010 20:49
No prob!

Now does anyone know a way to have the text fade out if this is possible?

"Dad? Dad, I'm a- Ye- Not a "crazed gunman", dad, I'm an assassin! ...Well, the difference bein' one is a job and the other's mental sickness!" - The Sniper.
Snipesoul
17
Years of Service
User Offline
Joined: 29th Aug 2007
Location: Somewhere in New York...
Posted: 23rd Mar 2010 03:05
Just bumping this up one last time to see if anyone knows if there is a command to have raw text fade out..

"Dad? Dad, I'm a- Ye- Not a "crazed gunman", dad, I'm an assassin! ...Well, the difference bein' one is a job and the other's mental sickness!" - The Sniper.

Login to post a reply

Server time is: 2024-11-25 01:33:47
Your offset time is: 2024-11-25 01:33:47