Hey guys. For anyone not knowing how to auto-save your game, here is a nice, simple script. Using v1.16's new RAWTEXT commands, the game will automatically save to your first slot when stepping in a trigger zone and display a message on the bottom right corner stating that the game has been saved.
To use this, simply place a trigger-zone on top of a checkpoint and apply this script to the trigger's main. The trigger zone's sound will override the checkpoint marker's sounds so if you want sounds to play while this happens, it must come from the trigger zone.
Enjoy!
;Artificial Intelligence Script
;Header
desc = Auto-Save and Display Text. Written by Mike F. *ONLY WORKS WITH V1.16 OR HIGHER!*
;Triggers
;Setup Text
:state=0:fpgcrawtextsize=24
:state=0:fpgcrawtextfont=verdana
:state=0:fpgcrawtextx=90,fpgcrawtexty=90
:state=0:fpgcrawtextr=255,fpgcrawtextg=255,fpgcrawtextb=255
:state=0:state=1
;Activation
:state=1,plrwithinzone=1:timerstart,quicksavegame,sound=$0,state=2
;Display and Remove
:state=2:fpgcrawtext=Game Saved.
:state=2,timergreater=3000:state=3
"Dad? Dad, I'm a- Ye- Not a "crazed gunman", dad, I'm an assassin! ...Well, the difference bein' one is a job and the other's mental sickness!" - The Sniper.