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FPSC Classic Models and Media / Entity animation

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Sven
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Posted: 18th Mar 2010 18:30
How or with witch program can i apply animations to a model when shooted?

Thanks

Sven
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Posted: 18th Mar 2010 18:57
when i shoot on the model it's plays an animation?

Crazy Acorn
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Posted: 18th Mar 2010 19:25
Be more specific. When the entity is destroyed it plays its animation. I recently posted a thread on the scripts forums but for some thing like that. I was wanted a destroy script that let this happen. No one has replied yet but I hope they do. Ex. In MW2 if you shoot a trash can a couple of times the lid flies off and trash and stuff pops out. I am pretty sure that that entity was destroyed and when its health reached zero but it was still there just its animation was done.

Les Meno Squas?
Sven
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Posted: 18th Mar 2010 20:10
ok

starmind 001
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Posted: 20th Mar 2010 22:44 Edited at: 20th Mar 2010 22:45
When you want to play a certain animation you will need to script it or replace the death animation within the fpe to whichever frames your new animation is. For instance I want the head to pop off when I shoot the character so I would change the script to play that animation like so using the appearwithheadshot.fpi " state=0:setalphafade=100,headshot=1,runfpidefault=1,animate=1 " or if you were using fenix mod you would simpily type " shotinhead=1:removehead " if I remember right.

If you want to make like a glass break or trash to pop out of a trash can, you would just use the destroyandactivate.fpi to spawn the new entities or if it is like a door that has animations to react to being shot you would put " shotdamage=90,animate=1 " or whatever to play that animation, but you need the entity to be dynamic and have alot of health so that if the plr continues to shoot at it you would need to keep it there in that frame or script it so that after the shotdamage that it stays alive.

I hope this helps for both of you.

All of it is simple to do, but takes some time to setup.

Sven
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Posted: 20th Mar 2010 23:05
Thank you so mutch! But can i apply this in mp games?

starmind 001
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Posted: 20th Mar 2010 23:16
Yes

Sven
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Posted: 21st Mar 2010 09:01
Ok, thanks for the info!

freak of nature 64
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Posted: 31st Mar 2010 06:39
Actually you couldn't. Multiplayer doesn't allow scripting.

Red Eye
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Posted: 31st Mar 2010 16:44
Quote: "Actually you couldn't. Multiplayer doesn't allow scripting."


Completly wrong. U can use entity as trigger system, u can assign any script to it. Just make sure u do ischaracter = 1 in its fpe.

I did it for OriginX.

...Kranox Studios!
Sven
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Posted: 31st Mar 2010 18:07
ok, cool, ty

freak of nature 64
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Posted: 1st Apr 2010 03:48
@Red Eye
Really? Wow that is so cool!!

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