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FPSC Classic Models and Media / Model Pack #5 - export to unity 3d?

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dayvo
15
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Joined: 25th Mar 2010
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Posted: 25th Mar 2010 11:30
Hello,

Please could someone tell me how i can export the guns with animations in to unity 3d? Ive read its possible by using fragmotion to export the .x to .fdx - but when i try to open the .x of the guns it fails to open. Am i missing something?

Thanks
General Jackson
User Banned
Posted: 25th Mar 2010 19:36
They should import fine into Fragmotion, but I dont know what to do from there.
I have been trying for a long time to get animated .x models into Unity 3d - but I cannot find a good .FBX exporter, MS3D's .fbx exporter FAILS.

dayvo
15
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Joined: 25th Mar 2010
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Posted: 25th Mar 2010 21:57
Thanks for the reply, i seem to be able to get the models in to fragmotion (sometimes) and also with unreal unwrap - but it doesnt seem to pick up the animations.

Although i just looked while writing this and my .x files are only around 10k in size - which leads me to believe they couldnt possibly contain any animation at that size - hence why i get the above issue?

Perhaps im doing it wrong, im trying to open the guns from within my entitybank - is that correct?

thanks
3 dimensional chat
17
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Joined: 2nd Apr 2008
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Posted: 7th Jun 2010 14:38
I have bought pack 18 and 42. I have exported X files from Fragmotion to Milkshape and from there I have exported to FBX to use it in UNITY3D. The result is not what I expected. The mesh is not present! If I put the character in scene, the mesh is not present but the gizmo moves because there is the animation.
What could be the soilution without buying Ultimate Unwrap?
Thanks

maidamedia
3 dimensional chat
17
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Joined: 2nd Apr 2008
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Posted: 8th Jun 2010 20:02
Ultimate Unwrap3d is perfect to export model packs to unity.

maidamedia

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