APEXnow no hard feelings, i was just telling my opinion
Remember, i am not an enemy of DarkGDK.
But take my word for it that every class has a bug, meaby not because of your .NET coding but because of DarkGDK self.
I am sure that you are aware that using wrappers is not the best solution for Game dev kits. you want speed not dubble work.
Few question:
1: Can i ask where the documents are? i dont mean the old DarkGDK command documments
but the one that explains more about the .net edition?.
2: why are there still functions and classes available if they dont work anymore? sample: Animation (playing videos).
3: Why 16MB installer, i have made custom installer with size of 2.1MB. So installing tetris with size of 1MB sould also have 16MB install?
4: Why sould a developer need to look for workarounds? that means the product is not well.
5: Could you show me any sample, any game that can impress me and that it is made with DarkGDK(or .net)?
You have enough bug reports look at the forum.
I can understand that you dont want to update small bugs every day, but if someone is paying then there sould be updates
once in 3 months.
So you are 100% sure that DarkGDK.net is fast? because i would like to start a contest here on the Forum.
DarkGDK.net vs what i use (i wont say the name).
I was new to Gamedevelopment and i started with DarkGDK, afther few moths i start understanding Game Development
thats why i am leaving DarkGDK. i want to have speed.
I can tell you that i am now using new Dev kit for about 3 days and i have made more progress then did in 4 moths using DarkGDK.
Now i dont have to face bugs, i can work non-stop.
DarkGDK is not bad product, if you want to keep it simple and not advanced.