Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / How to remove collision from a enemy so that user can pass like ghost?

Author
Message
brightday
14
Years of Service
User Offline
Joined: 26th Mar 2010
Location:
Posted: 26th Mar 2010 17:28
For example - to those who played Left 4 Dead 1 or 2. In L4D there is no collision in your team mates, you can pass their body like ghost, so you will not get stuck because of them. Is there a way to do so in FPSC? I am FPI Script friendly guy, so you can give me tips, suggest me commands or write me whole script (I told you this so that you will not complain about me asking to write scripts).

I did tried to do it myself. I used coloff command, but the entity (the enemy) falls from the floor as there is no collision. Can you please tell is there a way to remove the collision from an entity to player?
Bugsy
16
Years of Service
User Offline
Joined: 24th Nov 2008
Location: another place in time
Posted: 26th Mar 2010 21:40
coloff I think is the command. naturally they will fall through the floor, but try giving them "appearnofloorlogic" as the appear script. they can't go up the stairs, but might stay above ground.


GraPix
User Banned
Posted: 27th Mar 2010 17:10
@Bugsy

I would like this in my game too. I tried appearnofloorlogic in appear script with coloff command but the entity still falls through the ground. Is there any other way to do this?

Thanks
Thraxas
Retired Moderator
18
Years of Service
User Offline
Joined: 8th Feb 2006
Location: The Avenging Axe, Turai
Posted: 5th Apr 2010 00:43
Try turning physics off for the entity.

Your signature has been [mod edited] :-p

Login to post a reply

Server time is: 2024-11-25 01:28:46
Your offset time is: 2024-11-25 01:28:46