Hi all,
I am new to FPS Creator, and so far I have made a short analysis of texture- and pixel sizes of simple walls.
Maybe this information can be used in conjunction with texture makers as mentioned above.
I have so far used the WWII segment "bunker storage area mid", and made some simple monochrome texture in order to get pixel sizes.
The texture is 512x512, the green rims are 19 pixels wide, the thick blue rim on the floor 38 pixels, which is the width of the corners.
I have added a picture with all the 3 textures, save each as TGA file and return to the 80s while testing...
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