I have a few questions about animation compatability between Max 4 and DBP. Up until now I have used either .3ds export and converted with 3D Exploration / Deep Exploration or I have used the Panda export.
The .3ds export in Max4 does not support bones, and I cannot get my Panda exporter to export any kind of animation.
I would like to move onto bone based animation, but cannot export my creations from Max.
Other types of animation I have experimented with include directly moving vertices on an editable mesh - that also doesn't export, and using the wave gizmo to ripple an object, that also doesn't export.
Should I be looking for an .mdl exporter? Or is it just a case of particular settings for the Panda exporter? Or is Max 4 just too old and is it time to upgrade, I cant afford to upgrade Max, so it'd be a case of learning something new like Milkshape so i'm hoping to avoid doing that.
Pneumatic Dryll
