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FPSC Classic Work In Progress / Project 18 Official Dev. Thread (Horror Game)

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RAXMUX Games
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Posted: 30th Mar 2010 20:19 Edited at: 19th Jun 2010 20:13



This is the official dev. thread for my game Project 18.
The story will take place year 2013.
You will be playing as Richard Dobe , one of the soliders in north
america.I've made a simple time line for the story.

2011:The researchers discovered a virus that infects brain cells and proliferate as bushels of violent behavior in all who are infected by it.

2012:After an accident in Atlanta labs so the virus is spread out among cities and only a few survive.

2013:The military begins to advance against the zombies but during a major battle Richard faint and he wakes up in a broken facility.


Here is some snapshots.
Please tell me what you think!




=not startet yet.
=working on it.
=clear !

INTERVAL 1
Level 1=
Level 2=
Level 3=

3 Level Beta Demo= (build level wont work)

RAXMUX Games is a swedish game maker company.
RAXMUX Games
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Posted: 30th Mar 2010 20:20
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RAXMUZ Games is a swedish game maker company.
RAXMUX Games
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Posted: 30th Mar 2010 20:21
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RAXMUZ Games is a swedish game maker company.
RAXMUX Games
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Posted: 30th Mar 2010 20:22
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RAXMUZ Games is a swedish game maker company.
RAXMUX Games
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Posted: 30th Mar 2010 20:23
Snapshot 5



RAXMUZ Games is a swedish game maker company.
RAXMUX Games
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Posted: 30th Mar 2010 20:23
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RAXMUZ Games is a swedish game maker company.
leosmontu
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Posted: 30th Mar 2010 20:38
Lights good.But some bad Levels. Models are placed in appropriate places.

You can do better.


SAGOPA KAJMER Real Rapper
''Gravestones similar to each other People like''
Metal Devil123
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Posted: 30th Mar 2010 21:05
Raise the light in the last screenie and add lightsources to the others. THe level design look ok, but could be inproved by simple things. Lighting could also be improved, with variety of different lights.

God, grant me the serenity to accept the things I cannot change,
The courage to change the things that I can,
And the wisdom to know the difference.
Kalinka
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Posted: 1st Apr 2010 15:44
you already made a thread about it.

RAXMUX Games
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Posted: 1st Apr 2010 16:18
[quote]you already made a thread about it.

Yes I now but i decidede to start over with the game so i opened a new thread

RAXMUZ Games is a swedish game maker company.
RAXMUX Games
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Posted: 20th Apr 2010 19:02
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RAXMUX Games is a swedish game maker company.
RAXMUX Games
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RAXMUX Games is a swedish game maker company.
KeithC
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Posted: 20th Apr 2010 19:42
That light entity needs to be moved; people would hit their head on it!

-Keith
Aaagreen
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Posted: 20th Apr 2010 20:50
Looks like someone already did hit their head on it. Pretty hard.

Your signature has been erased by a mod because of the forum's stupidly tiny restrictions, along with other things such as lack of automatic image resizing, and lack of embedding videos.
Metal Devil123
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Posted: 20th Apr 2010 21:33
Quote: "Looks like someone already did hit their head on it. Pretty hard."

LoL. Propably the funniest thing I heard today!!!

God, grant me the serenity to accept the things I cannot change,
The courage to change the things that I can,
And the wisdom to know the difference.
Cyborg ART
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Posted: 20th Apr 2010 21:35
It looks decent for a start, but I think you should position the entities less random, but still more randomly.
Its hard to explain exactly what I mean, but you should think of what scenery you actually would find in a specific room. Then move and rotate the entities to look like someone actauuly use/used them.

Hope you get what I mean...

Quote: "Looks like someone already did hit their head on it. Pretty hard."


lol

RAXMUX Games
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Posted: 22nd Apr 2010 19:43
Quote: ""Looks like someone already did hit their head on it. Pretty hard.""


LOL

To Cyborg ART : I understand what you mean but I have so few junk entities so it's pretty hard to get that abandoned felling.

More snapshots coming soon !

RAXMUX Games is a swedish game maker company.
RAXMUX Games
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Posted: 22nd Apr 2010 19:52
I've changed the story a litle bit.
Under that great battle (2013) Richard and his men was in disadvantage.The leaders of the military knowed that if they lose this battle all zombies will come deeper in USA so they decided to send a at nuclear bomb to kill all the zombies(including Richard and his men).Richard survived so now he want's revange on the leaders.He must fight his way trough all zombies to the base and kill the leaders.

RAXMUX Games is a swedish game maker company.
RAXMUX Games
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Posted: 22nd Apr 2010 19:54
Quote: "That light entity needs to be moved; people would hit their head on it!"


You have right !
I should move it (or change lamp type)

RAXMUX Games is a swedish game maker company.
branion
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Posted: 27th Apr 2010 20:34
Nice work

branion is great
RAXMUX Games
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Posted: 28th Apr 2010 16:58
A 3 level demo will soon come out.
But first i have to make level 3 ready.
More snapshots comming soon!

RAXMUX Games is a swedish game maker company.
RAXMUX Games
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Posted: 21st May 2010 17:52
I had problem with my grafic card so I didnt been able to work on it but now it solved and I'm ready to countinie.
More snapshotss coming soon !

RAXMUX Games is a swedish game maker company.
Metal Devil123
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Posted: 21st May 2010 19:58
I wonder why I never saw the snapshot 7 before. Well, II think I wasn't missing much, because it's just a red light in the middle of nowhere. Just, post screenies of scenes that actually show something.


Heimo Vesa ROCKS!!!!!
RAXMUX Games
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Posted: 24th May 2010 21:16
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RAXMUX Games is a swedish game maker company.
RAXMUX Games
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Posted: 24th May 2010 21:17
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RAXMUX Games is a swedish game maker company.
RAXMUX Games
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Posted: 24th May 2010 21:17
Snapshot 11





RAXMUX Games is a swedish game maker company.
RAXMUX Games
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Posted: 10th Jun 2010 20:22
Having problem with the builder it goes error when I try to build game as an exe file

RAXMUX Games is a swedish game maker company.
greysword
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Posted: 10th Jun 2010 21:14
what's the problem tell it to me... sky problem maybe?
The Storyteller 01
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Posted: 12th Jun 2010 04:03
Quote: "Having problem with the builder it goes error when I try to build game as an exe file"


Please don't tell me you did make 3 whole levels without ever before trying if the build works

In case you find my grammar and spelling weird ---> native German speaker ^^
RAXMUX Games
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Posted: 12th Jun 2010 14:13
Quote: "Please don't tell me you did make 3 whole levels without ever before trying if the build works"


Suprise ! = Yes I didn't test the levels

RAXMUX Games is a swedish game maker company.
The Storyteller 01
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Posted: 12th Jun 2010 14:52 Edited at: 12th Jun 2010 14:52
You have my sympathy pal - you are another victim of the FPSC Engine Curse*

And somehow I have the impression, that the WIP section has allready more posts about game build errors than the Bug Report section....


*FPSC Engine Curse:


In case you find my grammar and spelling weird ---> native German speaker ^^
Jingle Fett
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Posted: 14th Jun 2010 07:20 Edited at: 14th Jun 2010 07:22
Here's some tips for lighting because I happen to be pretty good at that..

Most people have the idea that for a game to be scary or horror themed, it has to be really dark. Contrary to popular belief, that's not necessarily true; it helps sometimes but if the whole game is dark then it's just annoying.
The trick to making it creepy is to have plenty of places where things are well lit, it provides contrast. If the whole level is dark, well it just looks like a dark level. If you have a flashlight that's one thing but even then. But if you have lots of lights, players will feel uneasy when they suddenly have to go into a dark place. A general rule of would be that if a room doesn't need to be dark then don't make it dark.

You seem to have lights in all the right places for the most part so what I'll suggest is to make all your lights much brighter. The way it is right now it's sort of hard to tell if they're lights or just ambient lighting. Increase the brightness and that makes shadows more visible too. You want it so that where there are lights, all the details in the environment are visible (textures, models, etc.).
For example in screenshot #10, if you make that light way brighter it'll feel like a safe place because now you can see well. You let your guard down slightly making it the perfect time to make a zombie pop out from the darkness from one of the corners. Psychology plays a big role in the use of lighting, use it to your advantage.


^^My Portfolio^^
RAXMUX Games
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Posted: 14th Jun 2010 09:58
@Jingle Fett : I know what you mean (I've played doom 3 and it is very dark but not scary)

I could change the lightning but first i need to get build level to work !

RAXMUX Games is a swedish game maker company.
Jingle Fett
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Posted: 15th Jun 2010 00:39
Aah, good point


^^My Portfolio^^
Metal Devil123
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Posted: 15th Jun 2010 20:09
Storyteller01: You should put the curse in your sig, so you don't have to write it sperately in every W.i.P thread.

The Storyteller 01
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Posted: 16th Jun 2010 00:59
The curse only befalls ceratain kinds of WIP threads

In case you find my grammar and spelling weird ---> native German speaker ^^
Metal Devil123
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Posted: 16th Jun 2010 16:44
Quote: "The curse only befalls ceratain kinds of WIP threads"

Best looking, most anticipated, lots of screenshots, a small tech demo wich was quite fun? Amirite?

RAXMUX Games
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Posted: 16th Jun 2010 20:24
Runtime Error 5104-Could not create memblock at line 4277

This line comes up evrytime I build level on Load Segements part.

How do I fix it or what is the problem

RAXMUX Games is a swedish game maker company.
Metal Devil123
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Posted: 16th Jun 2010 21:47
Well, I think if you try some other segments? There seems to be some problem on the one(s) you are using right now. Just change one segment at a time and you'll fing the flaw there.

RAXMUX Games
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Posted: 19th Jun 2010 20:18 Edited at: 19th Jun 2010 20:20
Quote: "Well, I think if you try some other segments? There seems to be some problem on the one(s) you are using right now. Just change one segment at a time and you'll fing the flaw there.
"


Thanks it helped but now i have a other problem

When I am on (3/3)Loading sky it crashes !

And by the way how do I have a Image instead a signature (tryed with a link?)

http://img191.imageshack.us/img191/4525/rgla.jpg
Metal Devil123
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Posted: 19th Jun 2010 20:39 Edited at: 19th Jun 2010 20:40

in this case:

The same goes with the screenshots. Upload htem to the site and put hte "img" codes there and you can have all of them in one post.

RAXMUX Games
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Posted: 20th Jun 2010 17:42
@Metal Devil 123 : Thanks it's working !

DarkJames
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Posted: 20th Jun 2010 18:04
Thats kinda big i suppose?

I now prefer putting my name into my signature, looks cool

-James
Metal Devil123
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Posted: 20th Jun 2010 23:09
You need to make the signature smaller, or it will be deleater by a mod.

120x600 is teh max. 120 beaing the height and 600 being the width.

RAXMUX Games
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Posted: 23rd Jun 2010 14:14
Snapshot 12




RAXMUX Games
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Snapshot 13




RAXMUX Games
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Snapshot 14




RAXMUX Games
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Posted: 23rd Jun 2010 14:17
Finaly Snapshot 15




RAXMUX Games
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Posted: 18th Jul 2010 23:34
Project 18 is now cancelled and there will be no demo or final game.

But RAXMUX GAMES will soon be back with a new better game !

Thanks for feedback !
Have a nice summer !!
(at least there are summmer in sweden)

DarkJames
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Posted: 19th Jul 2010 00:47
as was speculated, so, how more cancelled games? 129?

sorry, but it happened to me too, a lot, and well it will happen to you too,

-James

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