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FPSC Classic Scripts / Moving an NPC without Waypoints ?

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RelMayer
16
Years of Service
User Offline
Joined: 14th Apr 2008
Location: France
Posted: 9th Apr 2010 13:03
Hello there !
I'm looking for a way to make move several NPC without any waypoints, how I can do that ?


Thanks !

Please apologize my bad english, I'm French.

ELDORA Rocks !
Van B
Moderator
22
Years of Service
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 9th Apr 2010 14:09 Edited at: 9th Apr 2010 15:19
<EDIT> - sorry, didn't notice the forum this was in, my response was completely irrelevant to FPSC.


Health, Ammo, and bacon and eggs!
GHILLI
14
Years of Service
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Joined: 8th Apr 2010
Location: U.S.A.
Posted: 9th Apr 2010 18:56
you could try something like this:


u can also use rotatey, rotateiy, rotatetoplr, rotatetotarget (or anyother rotate actions to get the entity rotating the way you want

NOTE u can replace the scancodekeypressed value or the condition itself to whate ever you want to trigger the movement of the enitity.

"The road to Hell is paved with good intentions."
Brandi
14
Years of Service
User Offline
Joined: 23rd Mar 2010
Location:
Posted: 9th Apr 2010 19:46
You can use MOVEFORE= <distance> to move the NPC forward, and you may play his/her walk animation, for examples



Dreams really do come true ..

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