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FPSC Classic Work In Progress / -The Exposure- [X9]

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PW Productions
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Posted: 10th Apr 2010 07:16 Edited at: 28th May 2010 07:41


To see a slideshow of the newest images, follow this link: http://img80.imageshack.us/slideshow/webplayer.php?id=snapshot8d.jpg


Guys, I released a little partgame of Exposure, not necessarily a demo. Go check out the Showcase Board!

Well, it's been ages since I've posted a WiP or updated any, for that matter. I just brought together some old ideas into possibly my best project yet. I'll make this post short, because I got tired of adding features, stories, etc.

Story: You play as an average civilian who used to work for a company that owned a major nuclear power plant. The plant was built out of total surprise and in the shadow of uselessness. The outskirts of the city it was erected had no need for extra power. The government didn't even question any part of the operation.
After working there, you started hearing rumours - whispers between suspicious co-workers. It was said that the plant had been built to wipe out major cities within a certain range of wind currents carried through the city. The way they'd achieve this - cause an intentional core meltdown. The uranium would essentially be suffocated from additional hydrogen supply thus leading to a chain of events to cause a massive radioactive steam explosion in the core. The wind would do the rest.
No one knew how to tell the world what was going to happen. Wester and middle Europe would be contaminated even more horribly than Chernobyl itself. You were the one who took action.

Features:
-Time Flow. Slow down time at the toggle of a button.
-Motion blur.
-Bloom.
-Compass
-PBUM awesomeness.
-Lots of custom weapons

Screenshots:





Now, the screen above is still being worked on as I don't like how it's full, yet empty.




The above screen, I dislike how the window is lighted. Will have to work on that...








So, on the above screen, not sure I like the light. Might have to replace it.

So yeah, time for the usual wrap up stuff, bla bla. C&C is adored, demo will be out once I finish lvl2, which I'm almost half way through with.

Now, I've had recent requests of joining our team, [this is NOT a team request] just ask

-PwP-

Vent
FPSC Master
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Posted: 10th Apr 2010 08:12
This looks great, I really like the first 2

Very nice kind sir.

Insane Arts
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Posted: 10th Apr 2010 08:13
Wow!, This looks amazing man, I love the lighting and the general ambiance the screen-shots give off.

i'd be interested in joining you, to help you complete the production of this game, I have a range of FPSC skills, add my msn cody_zane@hotmail.com.. and we'll talk further.


keep up the insane work!

AMD Phenom Quad core 9950BE @ 3.6ghz, 8GB OcZ Ram OC@1600MHZ, 1GB ASUS HD4890 FSB OC.
Metal Devil123
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Posted: 10th Apr 2010 08:37
I dislike the entity doors against the walls. Why not put fake static segment doors there. Other than that, it looks cool

God, grant me the serenity to accept the things I cannot change,
The courage to change the things that I can,
And the wisdom to know the difference.
AbdulAhad
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Posted: 10th Apr 2010 08:41
Looking Good PWProductions! And I have to agree with you. Replace the light in the last pic.

Abdul Ahad
PW Productions
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Posted: 10th Apr 2010 08:52
Thanks guys! I'll be posting more screenshots tomorrow. And if you are interested in joning, I'd prefer you to simply email me and not post about it. Don't want to get in trouble for team requests.

-PwP-

New Site is up! Go check it out!
SekoIdiootti
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Posted: 10th Apr 2010 10:37
That looks really great! I love the first two.

DarkJames
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Posted: 10th Apr 2010 15:33
"And if you are interested in joning"
ill be sending a mail ok pw?
im really intrested in making a game with you


"Feel free in a world of madness,be the bright spot"
-Bloody James
Bugsy
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Posted: 10th Apr 2010 17:08
interesting, I'd love to help. email sent.


Layken
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Posted: 10th Apr 2010 17:13
what light and what mod you use???????
Kalinka
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Posted: 10th Apr 2010 20:18
i guess we have a new Wolf

DarkJames
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Posted: 10th Apr 2010 20:40 Edited at: 10th Apr 2010 20:42
"what light and what mod you use??????? "


Do you think he is gonna give it to you and say:
Go ahead, make a game like mine i dont care
well he is not.. make your own stuff kiddo or youill be pwned by the big ones


hey PW i think you are using the Texture from Kravenwolf Cabins is that right..if it is,nice work (i exported it to segment like 2 months ago)


"Feel free in a world of madness,be the bright spot"
-Bloody James
mgarand
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Posted: 10th Apr 2010 21:03
Quote: "
Do you think he is gonna give it to you and say:
Go ahead, make a game like mine i dont care
well he is not.. make your own stuff kiddo or youill be pwned by the big ones
"



errm dont want to be rush, but some time ago you asked loads of people what the hexcode was etc. So basically your a ''kiddo''.



Creativity is inventing, experimenting, growing, taking risks, breaking rules, making mistakes, and having fun.
Metal Devil123
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Posted: 10th Apr 2010 21:15
Quote: "Do you think he is gonna give it to you and say:
Go ahead, make a game like mine i dont care
well he is not.. make your own stuff kiddo or youill be pwned by the big ones"

That's kinda what you usually do. Just ask hexcodes and segments and all. But yes, he should say something about the game.

God, grant me the serenity to accept the things I cannot change,
The courage to change the things that I can,
And the wisdom to know the difference.
PW Productions
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Posted: 10th Apr 2010 22:39
And I'd like to restate this:

Quote: "And if you are interested in joning, I'd prefer you to simply email me and not post about it. Don't want to get in trouble for team requests."


Now for other users' quotes...

Quote: "That looks really great! I love the first two."

Quote: "interesting"

Quote: "i guess we have a new Wolf"


Thank you!

As for the lights, I just carefully readjust over and over to get the right look Everyone has their own style.

As for the mod, I switch between Fenix and PB for no particular reason^^


Quote: "hey PW i think you are using the Texture from Kravenwolf Cabins is that right..if it is,nice work (i exported it to segment like 2 months ago)"


Um, I'm actually not using any of Kraven's media in this game The segments are mostly those of Doomster, AdrianOnline, and Wolf.

-PwP-

New Site is up! Go check it out!
DarkJames
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Posted: 10th Apr 2010 23:00
so... can i enter the team?
replying my email please?


"Feel free in a world of madness,be the bright spot"
-Bloody James
DarkJames
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Posted: 11th Apr 2010 02:28
got my email?


"Feel free in a world of madness,be the bright spot"
-Bloody James
DarkFrost
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Posted: 11th Apr 2010 02:39
Looks great!

[img][/img]
PW Productions
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Posted: 11th Apr 2010 07:01
Bloody James, which e-mail did you send your message to? The support e-mail or my normal pwp address? Because I didn't get anything.

So, sorry I haven't posted new screens yet, have been pretty busy today.

I replaced the door in this screen to make it seem more fitting:


And these two are the same room, just taken at different angles:



Development of level two is going kind of slow. I'm still planning things out

-PwP-

New Site is up! Go check it out!
DarkJames
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Posted: 11th Apr 2010 15:29
to the Gmail..
i asked if i could be a level designer too


"Feel free in a world of madness,be the bright spot"
-Bloody James
Metal Devil123
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Posted: 11th Apr 2010 15:48
I love the first screenie in the lst pack of screenies the best!!

God, grant me the serenity to accept the things I cannot change,
The courage to change the things that I can,
And the wisdom to know the difference.
DarkJames
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Posted: 11th Apr 2010 17:32 Edited at: 11th Apr 2010 20:26
k i entered


"Feel free in a world of madness,be the bright spot"
-Bloody James
DarkJames
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Posted: 11th Apr 2010 20:59
Hey,PW can i please post a screenshot..or i send it to you and you post it?


*Tick "MAILBACK" *


"Feel free in a world of madness,be the bright spot"
-Bloody James
PekelaarSFX
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Posted: 11th Apr 2010 21:12
Awesome O_O

Nice work!


Wolf
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Posted: 12th Apr 2010 00:00
Looks awesome! Really athmospheric!

I love the story! Finally a dark/athmopsheric game without stereotypes I like that!

Keep it up, and yes...replace the light on that screen with the blood underneaht the door

Well...I remember you telling me you aren' t good at mapdesigning... but it looks like you changed a lot

keep it up



-Wolf

God Helps the Beast in Me!
PW Productions
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Posted: 12th Apr 2010 05:12
Quote: "Hey,PW can i please post a screenshot..or i send it to you and you post it?"


Post all screens you make of level 3

@Wolf, yeah, ironic. I just didn't think of the design of the level and always wondered, "hmph, why doesn't this room look right? am I bad?" Thanks

@PekelaarSFX, Thank you O_O

Bloody James will be posting screens of level three while I post more of lvl 2. Thanks for everyone who has offered their help!

-PwP-

New Site is up! Go check it out!
PW Productions
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Posted: 12th Apr 2010 05:59
Here's a small update. Pipe room number one - one of many to indicate that you're approaching the core.

This is like my prized room. It just makes me tingle...



I also liked this effect in the game. Where a chain loop is holding pipes up as if someone placed them there in a hurry or in laziness.



Cheers

PwP

New Site is up! Go check it out!
KeithC
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Posted: 12th Apr 2010 06:45
I only see half of your prized room...

-Keith
PW Productions
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Posted: 12th Apr 2010 09:37
Ah, I was worried about that. The range used to be a lot lower. Guess
I have to either:

A) Add another light. But that'll ruin the whole fence shadow effect.

B) Increase the range even more. Don't see too many negatives with that one...

I'll have to decide later.

PwP

New Site is up! Go check it out!
charger bandit
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Posted: 12th Apr 2010 18:58
Place an almost totaly black light,it will slightly brighten up your shadows so you will be able to see stuff but still have shadows


A.K.A djmaster
DarkJames
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Posted: 12th Apr 2010 22:15
I know this pictures arent athmospheric as yours..and the first one sucks but i think its a good start..





"Feel free in a world of madness,be the bright spot"
-Bloody James
Zay
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Posted: 12th Apr 2010 22:28
Like the new screens.
This games is turning out great.
Don't forget to make it fun!
Bugsy
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Posted: 13th Apr 2010 00:50
I don't know why the builders would put a diagonal light on a ceiling... otherwise good job bloody james.


DarkJames
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Posted: 13th Apr 2010 01:02
There are,in many places Diagonal lights...as i can see in my petshop near my house they putted a neon tube diagonally,maybe its for the confortability and space of the wire for not it to hang from the ceiling,maybe hurting someone
anyway Thanks and thanks Zay


"Feel free in a world of madness,be the bright spot"
-Bloody James
PW Productions
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Posted: 13th Apr 2010 03:47
Quote: "Place an almost totaly black light,it will slightly brighten up your shadows so you will be able to see stuff but still have shadows"


Thanks for the tip! That'll come in handy.

@BloodyJames...

They're beautiful; thanks for helping me with level design!

Get on MSN.

New Site is up! Go check it out!
DarkJames
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Posted: 13th Apr 2010 04:09
sorry im studying..tomorrow i have 2 exams and post-tomorrow i have another one (Biology,Geography and History)


"Feel free in a world of madness,be the bright spot"
-Bloody James
Bugsy
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Posted: 13th Apr 2010 04:10
I just think the diagonal light looks out of place. It would actually look more deatiled if the wire were to hang. (because I think you were going for a grunge look, at least that's what I got from it)


Red Eye
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Posted: 13th Apr 2010 08:57
Looks good, but i believe u found a good ambience style of desigining, and based your whole game on that, wich lead to a monotone desigin.
Dont get me wrong, if you would just do some rooms like that, than that would be okay.
But i dont believe it is approciated to make your game all the way one thing. For the same reason those screens could be just one room. Maybe you could expand your color palatte. To find some other binding colors.

Anyway, the screens you GOT, do look very good. And I even thought u had a Ambience Oclusion going on in the first 2 screens.

Keep it up,

Red Eye

PW Productions
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Posted: 14th Apr 2010 00:36 Edited at: 14th Apr 2010 00:37
Quote: "Looks good, but i believe u found a good ambience style of desigining, and based your whole game on that, wich lead to a monotone desigin."


Good point - I've been trying to stray away from that type of repetitiveness too much. I wanted the rooms to look similar while gradually changing as you travel closer to the core.

Some new screens, production has been slow - I've been planning out the level design because like Zay said - it has to be fun, too.


I tried to improve the lighting in this room...



The next two are HUGE wip's as I'm trying to fill them a bit more. The one with the fences and the light - for some reason, I had a whole bunch of pipes in that room, yet when I loaded the fpm, they were gone:S I didn't do anything, so I have to replace them...




Cheers

PwP


EDIT:

Quote: "Anyway, the screens you GOT, do look very good. And I even thought u had a Ambience Oclusion going on in the first 2 screens."


Occlusion? I tried to texture that in lol. No effects, are you talking about the door?

New Site is up! Go check it out!
Hamburger
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Posted: 14th Apr 2010 02:11 Edited at: 14th Apr 2010 02:20
I think that you should change the lights, maybe retexturethem so that there are a bunch of bugs in them (like streetlights) and maybe make some particles or something with little brown dots moving around to simulate bugs flying around it. Just my 2 cents. Your game looks very awesome by the way. also where do you gat the mesh fence things? are they in a model pack
PW Productions
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Posted: 14th Apr 2010 03:31
Quote: "I think that you should change the lights, maybe retexturethem so that there are a bunch of bugs in them (like streetlights) and maybe make some particles or something with little brown dots moving around to simulate bugs flying around it"


It's a good idea, but there are two problems:

A) I can texture in bugs fine, just black dots. Yet particles would be difficult as I can't make decals (yet)

B) It doesn't seem realistic - there are no openings to the world except for... wait, the window in the first level. Nevermind then!

As for the fences, I asked Bloody James the same question. They're part of Cosmic Prophet's Country Time pack. Just search for 'country time' and you'll find it quickly

-PwP-

New Site is up! Go check it out!
Hamburger
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Posted: 14th Apr 2010 04:05
I could probably make the decal for you if you want (and retexture the light) It might be a little tricky in making them move like they are supposed too but ill try

Also, the bugs wouldnt be black, but a light brown, because they would be illuminated by the light. I meant to say a light brown anyway. Kind of like moths.
PW Productions
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Posted: 14th Apr 2010 04:24
Quote: "Also, the bugs wouldnt be black, but a light brown, because they would be illuminated by the light. I meant to say a light brown anyway. Kind of like moths. "


Quote: "I could probably make the decal for you if you want (and retexture the light) It might be a little tricky in making them move like they are supposed too but ill try"


Really? Thank you! That'd be very generous. And yes, brown would seem more fitting indeed I have to find a way to repay everyone who's been helping me with The Exposure somehow...


So, small update...







I'm intentionally not trying to go for an all out grunge/broken look, yet a 'slightly' abondoned effect. Whereas, it seems under not necessarily poor maintenance, yet not ok maintenance either. Also, I try to keep it slightly clean.

As I finish level 2, you start to proceed even further underground where you find out that the power plant's company had other horrible experiments under way under the facility. And that facility, isn't abondoned...

-PwP-

New Site is up! Go check it out!
Bugsy
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Posted: 14th Apr 2010 06:33
top quality work, PWP, it's easily navigable by a player just walking through, yet it's fairly detailed looking. (I suggest a slight bit more detail in the second photo)


SekoIdiootti
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Posted: 14th Apr 2010 12:51
I love this wayyy too much!!!

Metal Devil123
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Posted: 14th Apr 2010 15:48
Looks awesome, but I would still propably like it better if you were using segment doors, that are static, instead of entity doors. Entity doors just don't look that good.

God, grant me the serenity to accept the things I cannot change,
The courage to change the things that I can,
And the wisdom to know the difference.
Red Eye
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Posted: 14th Apr 2010 19:27
Quote: "And I even thought u had a Ambience Oclusion going on in the first 2 screens.""


I said that because the quality was pretty good.

I see ur improving ur Color Pallete good work.

PW Productions
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Posted: 15th Apr 2010 00:16
Quote: "top quality work, PWP, it's easily navigable by a player just walking through, yet it's fairly detailed looking. (I suggest a slight bit more detail in the second photo)"

Quote: " love this wayyy too much!!! "

Quote: "Looks awesome, but I would still propably like it better if you were using segment doors, that are static, instead of entity doors. Entity doors just don't look that good"

Quote: "I said that because the quality was pretty good.

I see ur improving ur Color Pallete good work."


Thanks for the comments,

@MD, yeah, I think I should finally switch now lol.

@Red Eye, oh, my bad. I did try to retexture a few things, but guess not :S

New screens comin' up tonight!

New Site is up! Go check it out!
Hamburger
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Posted: 15th Apr 2010 00:33
Heres the light e retexture (in jpg format, I dont care who uses it and for what) Ill try and make the decal the best I can. I got fed up of moving thousands of layers of dots after about 4 seconds ago... Ill see if I can make it. But for now....

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PW Productions
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Posted: 15th Apr 2010 01:48 Edited at: 15th Apr 2010 01:49
Don't overdo the dots too much; there's only one window in the entire stretch of lvl 1 and 2 Thanks for the retexture!!

(Off-Topic) Thank you Coach Shogun for the new Avatar and Signature! They're awesome!

EDIT: Sig test.

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