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FPSC Classic Models and Media / Shaders for the Modelpack 28 (John Fletchers Fantasy) Weapons?

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Wolf
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 13th Apr 2010 02:29
Hey!

I was wondering if there is a way to get a shader working on John Fletchers Fantasy Weapons without losing the handtextures?

Why do shaders work on EAI' s weapons and not on the ones out of Modelpack 6 or 28?

I would be glad if someone helps me



-Wolf

God Helps the Beast in Me!
EGG HEAD OF DOOM
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Posted: 13th Apr 2010 22:24
you need to have Normal, Specular or any other maps for the texture for shaders to work properly


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Wolf
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Posted: 14th Apr 2010 03:21 Edited at: 14th Apr 2010 03:27
Quote: "you need to have Normal, Specular or any other maps for the texture for shaders to work properly"


Thanks, but I know the obvious

The problem is that the handtextures do not show correctly if I do so



-Wolf

God Helps the Beast in Me!
PW Productions
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Posted: 14th Apr 2010 03:35
I had the same problem... Try making a copy of the Hand_D2.dds and renaming the copy to Hand_D.dds. Then copy the weapon's texture twice, doing the same thing - one with a _D2 extension, one with a _D. Then y'know the rest about the _N's n' stuff

Is this a hint that you're going to make a new medieval game? Haha...

Cheers

-PwP-

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Red Eye
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Posted: 14th Apr 2010 07:38
Can you show me screen, they work properly for me.

charger bandit
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Location: Slovenia
Posted: 14th Apr 2010 15:01
Try applying the texture to hands in Fragmotion,then save again.


A.K.A djmaster
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Posted: 14th Apr 2010 23:16
oh right i had o do that when i bought the pack. i think its because the pack was made awhile ago so the media doesn't work right with the newest version of fpsc


[url]http://www.wix.com/AsherSackman/Reality-Tech[url]
Indie Game Studio (with one person in it)
PW Productions
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Posted: 15th Apr 2010 00:31
I know that error; it looks like this.

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Wolf
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Location: Luxemburg
Posted: 16th Apr 2010 01:34
Quote: "I had the same problem... Try making a copy of the Hand_D2.dds and renaming the copy to Hand_D.dds. Then copy the weapon's texture twice, doing the same thing - one with a _D2 extension, one with a _D. Then y'know the rest about the _N's n' stuff

Is this a hint that you're going to make a new medieval game? Haha...

Cheers

-PwP-"


That didn' t work...I' m trying the fragmotion thing now.



-Wolf

God Helps the Beast in Me!
PW Productions
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Posted: 16th Apr 2010 02:14
I had that UV problem with JFletcher's new free hands. I had to rotate the map in some sort of UV Mapper - I did it in AC3D. Worked fine.

Now this is making me nervous - I hope my pack works...

Wolf
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Location: Luxemburg
Posted: 18th Apr 2010 21:05
Well...no! I' ll use them without shader effects



-Wolf

(To fix the texture bugs: just remove the line behin "effect" in the gunspec file)

God Helps the Beast in Me!

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