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FPSC Classic Models and Media / Imported Characters Problems

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lazerus
17
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Joined: 30th Apr 2008
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Posted: 13th Apr 2010 17:08 Edited at: 13th Apr 2010 17:11
Well hello folks, been a long time since I’ve posted a thread in here. I’ve been spending most of my time in 3d chat getting better.

Anyway I’m back and i have a few presents once i get them working

First up in Dredge;





1511 tris'
793 polies'
Rigged to the FPSC standard biped in Max 9, all works.

Problem is he just stands there and rotates on spot or he flexes slightly. I’ve changed scripts, exported on every setting (even though i know the correct config). Of course i deleted the .dbo and .bin files after each change, but he just doesn’t do anything.

I’ve added the .Fpe in the Dl just in case I’ve skewed it in some way.

Anyway can anyone give me a hand with this. Once i get the work flow right, ill be around with more presents

(Just a note, i searched about 40 threads and didn’t find anything useful for this problem)

Thiers a few others waiting in q' to be imported ^_^ so.

Edit; is thier a way to disable alpha in the .fpe? It'd be nice to know that since i use heavy black shading in most textures.

-Con

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Disturbing 13
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 13th Apr 2010 20:59 Edited at: 13th Apr 2010 21:05
what script are you giving him? If he contains all the basic animations, the best method of importing him is to take an fpi that will do closely what he does and copy and rename it, then alter it to fit your mesh and texture. If it's a max9 problem I can't help, but importing into FPSC I can do. Hope that helps. Great model by the way!

EDIT: Oh instead of useing a .jpg for texture, use a .tga or .dds with no alpha chanel changes. That should fix that problem.

EDIT/EDIT: I looked at your .fpe and accoring to it its just going to stand there and maybe duck. What did you want it to do? I could suggest other scripts.

http://disturbing13projects.proboards.com/
Making Monsters do Horrible things!
lazerus
17
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Joined: 30th Apr 2008
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Posted: 13th Apr 2010 22:50 Edited at: 13th Apr 2010 23:11
Sorry, yeah i was mangeling random scrip names in.

Just your average look and shoot would be nice.

I can email you .x if you want to give a run.

Ive been here for a while but never really used FPSC much after the first month or so.

Im in the process of rerigging the guy who won me this shiney trophy so i can import him aswell i just need to get past this snag.

Edit sent the email with everything ^_^

It seems the .bip dosnt have melee attacks with the standard fpsc set -___-"

Ill work on a few in the near future.

-Con

Disturbing 13
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Location: Murder Capital of the World
Posted: 14th Apr 2010 02:47
I think I have all your problems fixed . I'll be mailing you shortly with the fixes and what I did.

http://disturbing13projects.proboards.com/
Making Monsters do Horrible things!
lazerus
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Posted: 14th Apr 2010 18:29
Thanks alot ^_____^

So was it his size that screwed Fpsc or my uncomprehenable keyboard mash script file?
Probably both in my case

As for the animation speeds i followed the export settings that Tgc had posted up next to the Bip files so i assumed that they were right lol. It was 25fps in max and ended it on 2456 or something frames.

He seems fairly stable bar the crook'd arms which i casued from low poliness. Anyway ill be realesing him publically soon as i get this next guy rigged and ready.

ohh an to save email fodder, I owe you one so if you need anything for your project/s give me a shout an ill see what i can do.

-Con

Disturbing 13
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Location: Murder Capital of the World
Posted: 15th Apr 2010 02:33
Oh one more thing, sometimes this matters and sometimes not but I saw by the scale you had him at that you had to shrink him down. The engine seems to work better when he is the hight he is supposed to be when his scale=100 I saw he was at 20 so that may have played a role in his error. FPSC uses 'units' as a mesure of scale. One segment is usually 100x100 units, if I'm not mistaken Max uses these same units so keep that in mind at the modeling level. Glad to have helped.

http://disturbing13projects.proboards.com/
Making Monsters do Horrible things!
lazerus
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Joined: 30th Apr 2008
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Posted: 18th Apr 2010 00:04
A hammer, to answer the question what would i need to make this work.

Yeah i grabbed a few hours to import Arei and finally upload them for you guys.



Well i imported him, they just dont work. Max claims everything's fine so i export according to the guide by tgc in panda .x

Now i used the same fpe as dredge and editied according to the new file names ect. I left the melee in just in case. Heres the kicker, i load it into the map, the texture coordinates are not thier and the map is tiled. I could live with that. Test game, fails. It cant load the instance of Arei in the final few bars of the build. Error report, 10secs later- fatal error closes. Extra info 0-0

To sum up i could do with some help again. I know its annoying on both sides, im frustrated enough after 1 hour of re-exporting re-rigging (twice incase i screwed somewhere) So yeah im ready to kill it now lol.

This guy is what won me my shiney trophy so id rather he got used then sit on my drive.

Im attaching everything ive got on him in the DL.

Thanks if you can help.

-Con

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