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FPSC Classic Scripts / Nut Shots

Author
Message
HELP ME!!!!!!!!!!!
14
Years of Service
User Offline
Joined: 16th Feb 2010
Location:
Posted: 16th Apr 2010 11:04
Is it possible to make nutshots? Kind of like combat arms?
The Zoq2
15
Years of Service
User Offline
Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 17th Apr 2010 11:21
Probably but i don't know how

Srry about my english im from sweeden
Marc Steene
FPSC Master
18
Years of Service
User Offline
Joined: 27th Mar 2006
Location: Bahrain
Posted: 17th Apr 2010 12:15
HAHAHA

Best script request, ever

And no, the only hitboxes enemies currently have are for their bodies and their head. It may be possible in the future with a mod, though.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
HELP ME!!!!!!!!!!!
14
Years of Service
User Offline
Joined: 16th Feb 2010
Location:
Posted: 17th Apr 2010 12:44
I use fenix and airmod(and project green occasionally)
Hador
User Banned
Posted: 17th Apr 2010 18:43
I have wanted this feature too. Could you imaging someone falling over petrified whe sot in the nuts? Maybe it would be cool if they fell over and acted dead, while still being alive. This would make it easy to hit someone, have them fall down, and then to kill them while they are vulnerable. I have wanted foot shots too.


[link]devboxportal.co.cc[/link]
defiler
15
Years of Service
User Offline
Joined: 4th Apr 2009
Location: Canada
Posted: 21st Apr 2010 07:36
maybe a way to achieve this is to make a animation when they get shot where they fall down because there shot in the nuts, then they loop some stay on ground animation and there speed for movement is zero. then you shoot them to take them out.

Limitless Box studios current project: Lost Contact
4125
16
Years of Service
User Offline
Joined: 3rd Feb 2008
Location: Bronx, New York
Posted: 21st Apr 2010 07:52
I wouldn't want to see that at least not in my game. That will be painfull for both me and the person I shot...I can just picture that happining to me and the pain will kick in...

Computer Specs: Intel Core 2 Duo E7400 2.80GHz @ 1066Mhz FSB 3MB Cache, Dual Channel 8192MB DDR2 PC6400 800MHz RAM, XFX Nvidia Geforce 9800 GTX+ 512MB, XFX 780i SLI Motherboard
Nickydude
Retired Moderator
18
Years of Service
User Offline
Joined: 4th Nov 2006
Location: Look outside...
Posted: 22nd Apr 2010 21:30
I'm sure you can define the height for headshots, just lower it. I'd help but I don't know how, sorry.

WaluigiRadio
14
Years of Service
User Offline
Joined: 6th Aug 2010
Location:
Posted: 18th Aug 2010 01:41
I found a headshot thingy to add to the end of a script:
:state=0:setalphafade=100,headshot=60

60 is the hight of the headshot, you should probably be able to lower that.

Credit to rolfy for the headshot thing.
CrescentMoon
14
Years of Service
User Offline
Joined: 28th Apr 2010
Location:
Posted: 18th Aug 2010 05:33
that would make a hilarious script xD let alone game

condition:

nutshot=1:activateanimation=keeloverandgointofetal



[WIP] Paranorma Chapter 1, The Horror at Silent Inn
Level 1 - Suspended
The Nerevar
14
Years of Service
User Offline
Joined: 19th May 2010
Location: Vvardenfell
Posted: 18th Aug 2010 16:42
You could make a headshot script but set the hight of the headshot=42 (thats the default) to a lower number.

and maybe make a new dying animation of the character grabbing his nuts and go into ragoll after.

I'd have to say........ The Game Creators can make dreams come true.

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