Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Work In Progress / [X9] Urban Combat

Author
Message
Snipesoul
15
Years of Service
User Offline
Joined: 29th Aug 2007
Location: Somewhere in New York...
Posted: 28th Apr 2010 21:51
I like the amount of detail you put into that level! It would be nice to see buildings you can enter and maybe enemies that shoot you from those high points because the maps seem a little flat, but it isn't really a problem; it might not go well with the game's style if this was added.

Anyway the single player portion of the game was the part I was anticipating the most! And you don't need to make a multiplayer if you don't want to.

"...and from that day forward, any time a bunch of animals are together in one place it's called a zoo!

...Unless it's a farm!" - The Soldier
Bugsy
13
Years of Service
User Offline
Joined: 24th Nov 2008
Location: another place in time
Posted: 28th Apr 2010 22:01
I can't do enemy snipers from upon high for many reasons:

A. I have so many enemies on the ground that FPSC just. could. not. support. any. more.

B. DarkAI enemies cannot recognize z axis and floor logic.

skype = isaacpreston. I want to talk to YOU
Ctamerica21
12
Years of Service
User Offline
Joined: 9th May 2010
Location:
Posted: 12th May 2010 04:52
the pics were cool, but you need some shaders in the first 2.
Bugsy
13
Years of Service
User Offline
Joined: 24th Nov 2008
Location: another place in time
Posted: 21st May 2010 02:24
shaders on what?

anyways thanks for the comment. here's a pic of the cover.

imageflock.com/img/1272671763.jpg[/img]
skype = isaacpreston. I want to talk to YOU

Attachments

Login to view attachments
Wolf
14
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 21st May 2010 04:01 Edited at: 21st May 2010 04:01
Quote: "I may not even make a multiplayer.
"


I would suggest to... FPSC Multiplayer is a bit messy after all.

Quote: "
A. I have so many enemies on the ground that FPSC just. could. not. support. any. more."




Triggerzones maybe? I can have levels with over 30 enemies in my game that way.

Quote: "B. DarkAI enemies cannot recognize z axis and floor logic."


Woah! I didn' t know that Seems I have to redo some stuff

But still! Keep working on this!



-Wolf

God Helps the Beast in Me!
Bugsy
13
Years of Service
User Offline
Joined: 24th Nov 2008
Location: another place in time
Posted: 21st May 2010 04:34
Quote: "Triggerzones maybe? I can have levels with over 30 enemies in my game that way."


same, heck I can have 100 at 37 FPS WITHOUT trigger zones, but this is not a linear game, it's open world featuring a level select

thanks wolf, chat me up on Messenger because I added you.

imageflock.com/img/1272671763.jpg[/img]
skype = isaacpreston. I want to talk to YOU
Bugsy
13
Years of Service
User Offline
Joined: 24th Nov 2008
Location: another place in time
Posted: 22nd May 2010 04:16
anyone else?

imageflock.com/img/1272671763.jpg[/img]
skype = isaacpreston. I want to talk to YOU
ReFure
12
Years of Service
User Offline
Joined: 24th Feb 2010
Playing: AGK Studio
Posted: 28th May 2010 23:05
OFF-Topic: Bugsy, can i get your msn? I need to speak with you about somethin

ON-Topic: Really great work, i hope this gets released, PUBLISHED. And even becomes the greatest game in the world!!! Nah, maybe not ... but still Pure AWESOMENESS!!!


teamhalo
16
Years of Service
User Offline
Joined: 6th Nov 2005
Location: florida
Posted: 28th May 2010 23:09
I would add some trash and clutter to the streets of the city, just seams to clean to me. If I were you I would throw down some trash overlays too.

NEW EMAIL: tony.gaglio@yahoo.com
Hockeykid
DBPro Tool Maker
15
Years of Service
User Offline
Joined: 26th Sep 2007
Location:
Posted: 29th May 2010 01:16
Quote: "B. DarkAI enemies cannot recognize z axis and floor logic."


Z axis is depth so I believe you mean Y axis not to worry though this has been fixed in V1.17.

Bugsy
13
Years of Service
User Offline
Joined: 24th Nov 2008
Location: another place in time
Posted: 29th May 2010 02:25
Quote: "Z axis is depth so I believe you mean Y axis not to worry though this has been fixed in V1.17."


oh, yeah. force of habit. sorry XD.


Quote: "Bugsy, can i get your msn"


cassburg@hotmail.com

Quote: "I would add some trash and clutter to the streets of the city, just seams to clean to me. If I were you I would throw down some trash overlays too."


in a perfect world, there would be trash all over, and overlays too, but firstly, I need to keep polys down, and second, I don't want it intereering with the AI. sorry.

imageflock.com/img/1272671763.jpg[/img]
skype = isaacpreston. I want to talk to YOU
WWIV Studios
13
Years of Service
User Offline
Joined: 10th Sep 2009
Location: Atlanta,Georgia
Posted: 8th Jul 2010 18:21
With the Killcount comp, you could create enemies that always respawn on maybe a 7th map.

Bugsy
13
Years of Service
User Offline
Joined: 24th Nov 2008
Location: another place in time
Posted: 8th Jul 2010 21:45
enemies already always respawn.

imageflock.com/img/1272671763.jpg[/img]
skype = isaacpreston. I want to talk to YOU

Login to post a reply

Server time is: 2022-09-28 11:07:58
Your offset time is: 2022-09-28 11:07:58