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3 Dimensional Chat / Head Model I made this morning C&C welcome

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actarus
22
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Joined: 29th Aug 2002
Location: 32 Light Years away
Posted: 17th Sep 2003 21:56 Edited at: 17th Sep 2003 21:57
It's a quick model I made,took around two(2) hours and made in GMax.

It's 500 polygons now.



Everyobdy wants to be loved,But no one loves everybody...

HEY!!! I'm the one who had 'Cyberspace' in his location on the older black forums,shame on you Rich j/k
CattleRustler
Retired Moderator
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Joined: 8th Aug 2003
Location: case modding at overclock.net
Posted: 17th Sep 2003 23:04
question: when you are setting out to make a model (of a human/humanoid whatever) do you start with a primitive or do you do something else. I have 3dsmax 3.1 but I haven't tried to model anything other than stuff with primitives (non-humanoid etc). Just looking for some advice on how to start.

-RUST-
Malkavian
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Joined: 17th Sep 2002
Location: Sweden
Posted: 17th Sep 2003 23:28
Hah! Brutal enough, great jobb pure beauty! Just one thing where's the ears? You will have to optimize some and give him ears, still holding the 500 budget.
My thug muhahaha..heh

Emotions..intressting..to many or to few?
Pandora will suffer without them and Daniel will die because of them.
actarus
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Posted: 18th Sep 2003 03:47
CattleRustler:I ususally start by a cube,extrude the basic shapes and volume,add details by cutting edges and finally 'tweak' the model by moving it's vertice back and forth until I'm satisfied with the shapes.


Malkavian:Thanks

Everyobdy wants to be loved,But no one loves everybody...

HEY!!! I'm the one who had 'Cyberspace' in his location on the older black forums,shame on you Rich j/k
wednesday
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Joined: 13th Apr 2003
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Posted: 18th Sep 2003 04:20
I didn't think that gmax had the faciltiy to cut edges (in the nendo way) without using cumbersome slice planes, which is why I don't use it.

I used to use the meshtools plugin for max to do that.

If I'm wrong then maybe I might need to have another look at it.

Nice model though. Be great to see it attached to a body.
actarus
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Posted: 18th Sep 2003 07:04
Megadumb:But yeah,most major 3d application now work much in the same way as good old Mirai/Nendo

And yes,in edge mode of either poly or mesh,you can select the 'Cut' tool to draw cut on your mesh.

thanks about model,feel free to drop your comments&ideas,the body is already done but I'm too lazy to go get a screen on my own pc so,tomorrow.

Everyobdy wants to be loved,But no one loves everybody...

HEY!!! I'm the one who had 'Cyberspace' in his location on the older black forums,shame on you Rich j/k
arras
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Joined: 3rd Feb 2003
Location: Slovakia
Posted: 18th Sep 2003 10:50
Aye ...I see big fat TRIANGLE there!!! actarus, actarus ...your crime was commited

Anyway ...nice autoportrait

C&C:top of his head looks bit flat in perspective view ...I know you did not wanted to make him too inteligent but like this he looks like somebody was beating him with pan whole his childhood (was it his mam?)
actarus
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Posted: 18th Sep 2003 16:21
Arras:I already told you where and when triangles are useful,in this case,I use them to localize the detail,if not,the edgeloops would spread out the face strips all over the model and I'd end up with a 1200 polygons head.

When modeling for realtime,they're useful but if you need to smooth an area,exempt it from them.

This also goes for smaller triangles in animatable areas,those're the real devil.

Everyobdy wants to be loved,But no one loves everybody...

HEY!!! I'm the one who had 'Cyberspace' in his location on the older black forums,shame on you Rich j/k
arras
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Posted: 18th Sep 2003 18:02
You are just trying to excuse yourself!!!
CattleRustler
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Location: case modding at overclock.net
Posted: 18th Sep 2003 19:22
actarus: thanks

-RUST-
actarus
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Posted: 18th Sep 2003 23:52
Arras:I understand you wanted to get me back on the triangle phobia I expressed in your head thread but that's unfortunately the truth.


If you only have little to no experience using polygons,and if you've ever used a 'break vertex' command in any package,you'd know working with a triangular mesh is a pain because you end up with 8 points to move and re-assemble contrarily as 4 for a polygon Mesh.

That said,in realtime modeling,not using triangles in specific area to block out detail,would be pointless.So I'm using the best of both worlds,not just spreading the triangles sporadically without really knowing why I used one

Everyobdy wants to be loved,But no one loves everybody...

HEY!!! I'm the one who had 'Cyberspace' in his location on the older black forums,shame on you Rich j/k
arras
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Location: Slovakia
Posted: 19th Sep 2003 13:45
...I am just kidding ...I understand what you speak about, I just wanted to pay you back a little for that head...
actarus
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Posted: 19th Sep 2003 19:14
haha knew it..

No problems.

Everyobdy wants to be loved,But no one loves everybody...

HEY!!! I'm the one who had 'Cyberspace' in his location on the older black forums,shame on you Rich j/k
John H
Retired Moderator
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Location: Burlington, VT
Posted: 20th Sep 2003 03:54
Nice act! Youve really been postin up some really nice work The only thing is that seam Gonna drive me crazy! The next model you post better not have that seam or your gonna send me to the happy house!!

Lol nice work

RPGamer

Current Project: Eternal Destiny
Porting all files to my new computer
actarus
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Posted: 21st Sep 2003 22:29
thanks

Everyobdy wants to be loved,But no one loves everybody...

HEY!!! I'm the one who had 'Cyberspace' in his location on the older black forums,shame on you Rich j/k

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