Arras:I understand you wanted to get me back on the triangle phobia I expressed in your head thread but that's unfortunately the truth.
If you only have little to no experience using polygons,and if you've ever used a 'break vertex' command in any package,you'd know working with a triangular mesh is a pain because you end up with 8 points to move and re-assemble contrarily as 4 for a polygon Mesh.
That said,in realtime modeling,not using triangles in specific area to block out detail,would be pointless.So I'm using the best of both worlds,not just spreading the triangles sporadically without really knowing why I used one
Everyobdy wants to be loved,But no one loves everybody...
HEY!!! I'm the one who had 'Cyberspace' in his location on the older black forums,shame on you Rich j/k