UPDATE!!! New Mini Demo released...
Download [81.2MB]
STORY
In 1874, Thomas Greep created an elite team of mastermind thieves and assassins, that would work for whoever payed his set price. The team was extremely effective, and it was not long before they had accumulated large amounts of money. Over the years the team grew larger, and more skilled as generation after generation of pure 'Greep' blood created superior criminals.
On the 3rd of March 2005, Ryan Brown embarked upon his first mission; a simple DATA retrieval from a poorly guarded government office in USA.
Greep & Co. Policy No. 3: Should an agent fail, abort or sabotage a mission then he should be assinated withing 24 hours.
Records that 0 in 12 failing agents have lived beyond 19.4 hours.
BASE FEATURES
*Some nice new scripts
*Rigged Explosions
*Squealing hostages
*New AI:- enemies and civilians talk
*Teammate communication.
*Some other stuff
GENERAL PLAN
My intentions are to create a game which covers a wide variety of locations and scenarios. If your struggling to understand what I mean, then imagine the Hitman series, but more defined; some missions are covert, others are more rush in, blow stuff up, blam Blam, BLAAAM!
DEVELOPMENT PROGRESS
Level 1 - Complete
Level 2 - Complete
Level 3 - Testing
Level 4 - Not Started
Level 5 - WIP
SCREEN SHOTS
The Office - A photo from Brown's first mission.

Screen Text - A photo from Brown's first mission.

Detonation - A photo from Brown's first mission.

The Forest - The forest scene from the last mission.

The Stairs - Stairs leading to the chemical lab in last mission.
Thanks for Looking,
JRH