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3 Dimensional Chat / Glue Object to Limb w/Animation

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CodeSlinger
22
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Joined: 3rd May 2003
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Posted: 18th Sep 2003 06:31
I've successfully attached my object to the limb that I wanted to but when the animation cycle begins the object appears to slip up and down in the characters hand. Anyone have any suggestions?
ssj3_shadow
22
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Joined: 12th Jan 2003
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Posted: 18th Sep 2003 07:05
hey there,
darkbasic is very touchy when i comes to this command.
first up how id u animate it, bones of mesh deformation?

if it was bones then u need t omake sure that when u created the bones that u did not rotate or streach them before of during the animation cus if u did this will cause some of the problems your describing.

hope this helps

w00t -what does it mean?
CodeSlinger
22
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User Offline
Joined: 3rd May 2003
Location:
Posted: 19th Sep 2003 01:34
I'm using bones and MIlkshape to animate it. If I cant use rotate then how should I move his arms and legs? If I use the move command then it moves my whole skeleton
ssj3_shadow
22
Years of Service
User Offline
Joined: 12th Jan 2003
Location:
Posted: 19th Sep 2003 06:17
hummm...
slight communication break down there

what i was saying about scaling and rotating was if it was done before u linked the bones to the limbs
eg. my models in 3dsmax, if i create bones and scale or rotate them then it is cool, but if i then "link" then to my models limbs then inside darkbasic pro, the object u glue to the limb will have all effects from that limb, u get me?.
so if u scaled it in side the modeling program then the object will also scale inside DBpro.

only solution is to make a new skeliton and dont use the scale or rotate option (in theit creation) during animation it is all cool

hope this clears up some stuff for u

w00t -what does it mean?

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