hummm...
slight communication break down there
what i was saying about scaling and rotating was if it was done before u linked the bones to the limbs
eg. my models in 3dsmax, if i create bones and scale or rotate them then it is cool, but if i then "link" then to my models limbs then inside darkbasic pro, the object u glue to the limb will have all effects from that limb, u get me?.
so if u scaled it in side the modeling program then the object will also scale inside DBpro.
only solution is to make a new skeliton and dont use the scale or rotate option (in theit creation) during animation it is all cool
hope this clears up some stuff for u
w00t -what does it mean?