TheSquid,
Regarding the slowdown on Windows98, since it appears to have happened starting in Version 0.25, it occured to me that it might be the change I made in that version to avoid the 100% usage indication in the performance meter. It seemed fine on WinXP and it didn't occur to me that it might behave differently on Windows98. I'll back out that change. Basically I added a sleep(0) call in the main loop as a yield, thinking that would return immediately if no other task was ready to run. The behavior must be different on Win98.
Also, a general performance tip. The Bigger Points rendering option that is turned on automatically with the Wireframe mode is much slower than the other render modes. Basically it quadruples the number of vertices rendered, and does so in software. Just activate each wireframe view and unclick the Bigger Points button. There is, however, some optimization work I need to do to both the wireframe and bigger points rendering. I need to deal with the backface culling and selection rendering in software, and it probably could be tightened up.
Also, if you are mainly using just one view, you could switch to Single View mode. Because it is only rendering one view instead of 4, it will be faster.
Guyon,
Sorry, I've not used Cartography Shop. However, my goal is to supplant it and all other level editors and modelers and become the Master of the Universe. However, I wouldn't hold your breath waiting for it.
TheSquid,
1. Regarding the scale tool, yeah, sorry I didn't notice that it was misbehaving. It's caused me lots of grief in the past to get it to work, so I'll have to give it some more attention.
2. Regarding the system resources, I assume you mean CPU utilization. Because JTEdit is based on a game engine, it renders in a loop whenever the system is idle and when JTEdit is the foreground application. Because of this it will still use a large percentage of CPU even when nothing apparently is happening. This shouldn't be a problem unless you are seriously doing some background processing, and even then, since JTEdit is using the idle cyles it shouldn't be too much of a downgrade on system performance.
-John
John Thompson
http://www.jtgame.com/jtedit