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FPSC Classic Models and Media / Normal Maps and DarkShader

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Turtle Productions
16
Years of Service
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Joined: 22nd Jan 2009
Location: Finland
Posted: 29th Apr 2010 17:47 Edited at: 30th Apr 2010 17:54
I have found answer for this
Hi! I bought DarkShader some time ago and I haven't found any answer to this: what is the best way to create shader files and images for bumpbone.fx because it needs noisemap (I know how to make this) and normal texture (I don't know how to make this) and a specularmap (I have no idea what this is...)? I want to create good-looking textures/objects for FPSC. Can anyone help me to create a Normal Map?

Thanks
TP
Turtle Productions
16
Years of Service
User Offline
Joined: 22nd Jan 2009
Location: Finland
Posted: 30th Apr 2010 17:53
Sorry for double post, but I got it by myself.
CoffeeGrunt
17
Years of Service
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Joined: 5th Oct 2007
Location: England
Posted: 30th Apr 2010 21:31
For future reference, what is the answer?

Turtle Productions
16
Years of Service
User Offline
Joined: 22nd Jan 2009
Location: Finland
Posted: 1st May 2010 10:02
I have Adobe Photoshop CS4, so I downloaded NVidia's Normal Mapping plug in for that http://developer.nvidia.com/object/photoshop_dds_plugins.html

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