Are you planning to have huds come up with the chatter? For example, here is a script I have that is used in a level where the player approaches an AI and the conversation starts. As the player moves away and approaches the AI a second time, a different hud/sound happens; same when the player moves away and approaches a third time.
;Artificial Intelligence Script
;Header
desc = game conversation
;walk up to a character and he will display a message. Walk away and the message will disappear.
;walk up to the character again and a different message will appear. Walk away and the message will disappear.
;walk up to the character once more and a different message will appear. Walk away and the message will disappear.
;Triggers
:state=0:hudreset,hudx=83,hudy=43,hudimagefine=gamecore\huds\ww2_bf\ww2_bf_l6objhud04a.tga,hudname=talk1,hudhide=1,hudmake=display :state=0:hudreset,hudx=83,hudy=43,hudimagefine=gamecore\huds\ww2_bf\ww2_bf_l6objhud04b.tga,hudname=talk2,hudhide=1,hudmake=display
:state=0:hudreset,hudx=83,hudy=43,hudimagefine=gamecore\huds\ww2_bf\ww2_bf_l6objhud04c.tga,hudname=talk3,hudhide=1,hudmake=display,state=10 :state=10,plrdistwithin=160:rotatetoplr
:state=10,plrdistwithin=60:rotatetoplr,sound=audiobank\voices\moh\axis\curious\den_curious2_03d.wav,state=20
:state=20,plrdistwithin=60:rotatetoplr,hudshow=talk1,hudfadeout=talk1,timerstart
:state=20,timergreater=100:state=30
:state=30,plrdistwithin=160:rotatetoplr
:state=30,plrdistwithin=60:rotatetoplr,sound=audiobank\voices\moh\axis\fear\den_fear_20a.wav,state=40
:state=40,plrdistwithin=60:rotatetoplr,hudshow=talk2,hudfadeout=talk2,timerstart
:state=40,timergreater=100:state=50
:state=50,plrdistwithin=160:rotatetoplr
:state=50,plrdistwithin=60:rotatetoplr,sound=audiobank\voices\moh\axis\sighted\den_alarm_01e.wav,state=60
:state=60,plrdistwithin=60:rotatetoplr,hudshow=talk3,hudfadeout=talk3,timerstart
:state=60,timergreater=100:state=2
:state=2,plrdistfurther=60:state=50
;End of Script
Feel free to modify it to your liking. It should help you get a start on what you are hoping to achieve.
- BlackFox