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FPSC Classic Work In Progress / - Zay333's Showcase -

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Zay
14
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Joined: 2nd Dec 2009
Location: sLOVEina
Posted: 9th May 2010 16:24
Hey forum,
A lot of time I just make different scenes that were inspired by various media.And some of them aren't bad and I want to share it with you guys.So this will now be the place for various FPSC pictures,just for the heck of it .
Starting of with these.
I'm a big fan of the Penumbra series,and here's a little tribute to it.




Tell me what you think!
Bootlicker
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Joined: 29th Mar 2009
Location: Germany
Posted: 9th May 2010 16:27
looks pretty coolio

but pipes + lights? Not good combo


Bugsy
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Location: another place in time
Posted: 9th May 2010 18:25
the lights are hanging under the pipes and shielded. in this instance I'll let them slide. excellent work zay.

imageflock.com/img/1272671763.jpg[/img]
skype = isaacpreston. I want to talk to YOU
Metal Devil123
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Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 9th May 2010 18:31
C'mon already with the light pipes! It looks cool! Very nice work on screens!

About Penumbra, I just noticed that the gasmask hud you made was straight from Penumbra...


Heimo Vesa ROCKS!!!!!
DarkJames
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Posted: 9th May 2010 18:41
CAn you get online to Msn please?

Wolf
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 9th May 2010 19:18
As a Penumbra Fan too... I have to admit that these screens look pretty descent

Keep up the good work



-Wolf

God Helps the Beast in Me!
mgarand
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Joined: 22nd Dec 2007
Location: The Netherlands
Posted: 9th May 2010 19:32
nice! i dont see any anti aliasing!



Creativity is inventing, experimenting, growing, taking risks, breaking rules, making mistakes, and having fun.
Zay
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Location: sLOVEina
Posted: 10th May 2010 19:07
Thanks for the responses guys!
Here're some new screens.Same room but updated.


vortech
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Location: Finland
Posted: 10th May 2010 20:49
Awesome.. Do you have x10 or why there is bump mapping in wall?
Zay
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Location: sLOVEina
Posted: 10th May 2010 21:21
Nope,this is pure x9 and there's no bump mapping on the wall.It just kinda looks like like it has.
SekoIdiootti
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Location: Finland
Posted: 10th May 2010 22:56
That looks awesome.
I want to see more.



Wolf
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Location: Luxemburg
Posted: 11th May 2010 01:10
Quote: "Nope,this is pure x9 and there's no bump mapping on the wall.It just kinda looks like like it has. "




God Helps the Beast in Me!
Zay
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Joined: 2nd Dec 2009
Location: sLOVEina
Posted: 11th May 2010 18:17
I'll be honest here.
I lituraly said "WOW!" when I was testing my game.
So without further ado,here are the new pictures.
I hope you like'em as well as I do





DarkJames
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Posted: 11th May 2010 18:29
Cool!
i was thinking of making a tribute game for Penumbra! but we need new shadows :p

Zay
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Location: sLOVEina
Posted: 11th May 2010 18:57
Yeah It would be really neat if we get dynamic shadows.
That would be awesome!
SekoIdiootti
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Location: Finland
Posted: 11th May 2010 19:00
I say "WOW!" too, those screens are REALLY awesome!

Kravenwolf
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Joined: 14th Apr 2009
Location: Silent Hill
Posted: 11th May 2010 19:00 Edited at: 11th May 2010 19:03
Quote: "Yeah It would be really neat if we get dynamic shadows."


Change dynamicshadows=0 in the setup.ini to 1.

EDIT: Here ya go.

Kravenwolf

DarkJames
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Posted: 11th May 2010 19:27
i know but, well.. there is a fix for those shadows bug, so they work neat, but for me they are so bright...


the fix is to change Dynamicshadows=0 to 2

Zay
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Location: sLOVEina
Posted: 11th May 2010 21:19
I'm aware of the those dynamic shadows,nut they are really buggish.
And changing 0 to 2 instead of 1 didn't fix anything .
DarkJames
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Posted: 11th May 2010 21:28
Well.. yeah, it fixes some surfaces shadows...still i prefer 1 because Static shadows work better, or well..
anyway i have it off XD

loler
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Posted: 11th May 2010 21:52
wow i love your screens they are really awesome
but in the third pic the two hats are in the fence

greetings loler

Your signature has been erased by a mod please reduce it to 600 x 120.
DarkFrost
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Location: ON, Canada
Posted: 11th May 2010 21:55
Looks good!

[img][/img]
Bugsy
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Location: another place in time
Posted: 12th May 2010 03:02
the levels look incredible! remember your light reflection however, set those lights a little darker and a little bigger.

imageflock.com/img/1272671763.jpg[/img]
skype = isaacpreston. I want to talk to YOU
Hamburger
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 12th May 2010 03:08
Hey awesome screens! I really like the curving tunnel. Also, where did you get those pipes? They are really cool!
Zay
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Posted: 12th May 2010 13:46
Bugsy,this level started as a test of your lightning tutorial.
So...thanks
Bugsy
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Posted: 12th May 2010 17:54
no problem, I'm actually flattered to hear that! A good average light range is about 500. the ones in that hallway can be around 400. maybe 350.

imageflock.com/img/1272671763.jpg[/img]
skype = isaacpreston. I want to talk to YOU
Zay
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Location: sLOVEina
Posted: 13th May 2010 17:14
Update!
I'm thinking,of making this level a part of a new game.Because I feel much more inspiration for this setting.
If this will become a game,it will be called Nox Aeterna.
I think this screen needs some work...
mgarand
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Location: The Netherlands
Posted: 13th May 2010 17:16
ACE, i love the details, could you maybe tell me something about the resolution you use, and your edges are really sharp! nice



Creativity is inventing, experimenting, growing, taking risks, breaking rules, making mistakes, and having fun.
Zay
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Posted: 13th May 2010 17:34
My resolution is 1280x1024 and I use anti-aliasing.
Red Eye
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Posted: 13th May 2010 18:30
Screens are looking good, keep this up!

Quote: "My resolution is 1280x1024 and I use anti-aliasing. "


Hmmm, as full screen shader(as smooth shader), or feature of ur video card?

mgarand
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Posted: 13th May 2010 20:27
Quote: "Hmmm, as full screen shader(as smooth shader), or feature of ur video card"


wondering that too



Creativity is inventing, experimenting, growing, taking risks, breaking rules, making mistakes, and having fun.
Zay
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Location: sLOVEina
Posted: 13th May 2010 21:27
Video card feature
Bugsy
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Posted: 14th May 2010 00:37
how MUCH AA?

imageflock.com/img/1272671763.jpg[/img]
skype = isaacpreston. I want to talk to YOU
Red Eye
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Posted: 14th May 2010 01:21
@Zay: Looks great anyway.

Zay
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Location: sLOVEina
Posted: 17th May 2010 13:36
Since I'm getting ready to make this a full game (which means hours of fun bugs and glitches )I would really like if I got into contact with someone that could make me dead body's.
If you want something in return just go see this thread http://forum.thegamecreators.com/?m=forum_view&t=169198&b=24,see if you like anything and I would be glad to make an exchange.
charger bandit
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Location: Slovenia
Posted: 17th May 2010 14:13
Just tell me which character do you want a dead body from and I will do it.


Zay
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Joined: 2nd Dec 2009
Location: sLOVEina
Posted: 17th May 2010 15:39
Car!
I would like some body's (sitting,laying,over a rail,etc) of the Modern Day 2 Scientist.
charger bandit
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Posted: 17th May 2010 22:09
Will give it a shot.


vortech
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Location: Finland
Posted: 18th May 2010 14:35
Where you get stuff like that. That's awesome.
I love those screens. Impressive.

There is always hope somewhere.
Zay
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Location: sLOVEina
Posted: 18th May 2010 17:23
Thanks,
It's a shame I'm getting this damn texture error every time!
Butt monkey
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Location: Scotland
Posted: 18th May 2010 20:48
Looks very, very nice. Perhaps consider using other wall textures in conjunction with the one you have at the moment? You seem to be using it an awful lot and it doesn't look quite as good in the larger rooms (screenshot 10) as it does in the small.
Zay
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Location: sLOVEina
Posted: 19th May 2010 16:00
Butt monkey:
Done!

Ok guys,I really need your help right now!
I keep getting this error at "Saving Textures 99%" when testing my this level.The error says:"Failed to creat DDS texture"
I really need help,because it's driving me nuts!
SekoIdiootti
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Joined: 14th Mar 2009
Location: Finland
Posted: 20th May 2010 15:23
Hmm, do you have the texture path correctly in every entity and segment? And do you have dds and tga textures? I don't know if it would fix anything, but it's worth checking anyway.

Bootlicker
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Location: Germany
Posted: 20th May 2010 20:59
i sometimes get that, try reducing the amount of polys in your level, that usually works for me.


Zay
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Location: sLOVEina
Posted: 24th May 2010 20:30
I've Kind of got FPSC working,but there are still some weird lightmap glitches.So I can only show two very WIP screens.

A screen from the start of the level.

charger bandit
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Location: Slovenia
Posted: 24th May 2010 20:43
OMG that first screen is super amazing!


DarkJames
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Posted: 24th May 2010 20:46 Edited at: 24th May 2010 20:50
That really reminds me of my game, Pain of the helpless ones (The new loading bay)

REALLY GOOD WORK...make some more outdoors!

AWESOME TEXTURE WORK TOO!!!

is taht from wolf..or custom?

Zay
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Posted: 24th May 2010 22:33
Quote: "OMG that first screen is super amazing!"

Thanks

Quote: "REALLY GOOD WORK...make some more outdoors!"

I might just do that,because it's really fun!

Quote: "AWESOME TEXTURE WORK TOO!!!"

Thanks to you too!

Quote: "is taht from wolf..or custom?"

You mean the snow texture,it's from CosmicProphet.
DarkJames
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Posted: 24th May 2010 22:45
i meant the walls.... get online on MSN

PW Productions
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Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 25th May 2010 01:13
Quote: "there are still some weird lightmap glitches.So I can only show two very WIP screens."


What type? I can solve lots of lightmapping issues.

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