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FPSC Classic Work In Progress / - Zay333's Showcase -

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Metal Devil123
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Posted: 25th May 2010 21:59
Nice screens!


Heimo Vesa ROCKS!!!!!
The Storyteller 01
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Posted: 26th May 2010 04:12
I hope we ever get to play a demo.

Usually when the screens are that nice, FPSC crashes when trying to build a game.

There are allready numerous threads telling that sad tale....

In case you find my grammar and spelling weird ---> native German speaker ^^
Zay
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Posted: 26th May 2010 14:03
I know . . .
DarkAngelOblivion TM
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Posted: 27th May 2010 14:18
where do you get those old machines and walls?

Tomorrow never comes until it is too late...
Zay
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Posted: 27th May 2010 23:51 Edited at: 28th May 2010 15:00
Quote: "where do you get those old machines and walls?"

Industrial Model Pack.

I've just some huge inspiration and this is what it came out of it!
Tell me if you like the idea.




darimc
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Posted: 28th May 2010 00:34
That looks great! I love it.

Zay
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Posted: 28th May 2010 15:00
Thanks!
PW Productions
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Posted: 28th May 2010 18:42
Reminds me of Crysis. Nice job!

AbdulAhad
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Posted: 28th May 2010 19:23
AMAZING!!!! Keep it up! Love the second screen!

Abdul Ahad
Bootlicker
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Posted: 29th May 2010 12:22
i like it, the only problem being that if you release it, it's using efx mod....


Zay
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Posted: 29th May 2010 12:25
And?
Bootlicker
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Posted: 29th May 2010 12:32
not everyone can run efx mod, including me.


Zay
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Posted: 29th May 2010 13:36
Well then I just have to use Rouge River.
Metal Devil123
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Posted: 29th May 2010 15:47
I LOVE THE IDEA!!!!!


Heimo Vesa ROCKS!!!!!
DarkJames
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Posted: 5th Jun 2010 22:32
I have a question... mayi know the Creator of those glorious pipes?

Insane Arts
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Posted: 6th Jun 2010 04:30
wow!
Screenshots look awesome.
keep up the good work, you should maybe integrate all of these ideas into a game? or just make a showcase game-play demo or something.

-IA

AMD phenom II X2 550 @ 3.1ghz, 4GB Ram, Nvidia 1GB 9600GT, 3tb of HDD space, Dual monitor setup, Windows 7 Ultimate.

yeah, FPS Creator development charm.
Zay
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Posted: 6th Jun 2010 09:19
Quote: "I have a question... mayi know the Creator of those glorious pipes?"

Which ones?

Quote: " you should maybe integrate all of these ideas into a game? "

Maybe...maybe
DarkJames
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Posted: 7th Jun 2010 22:42
the pipes of the first screen

Wraith Staff
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Posted: 9th Jun 2010 07:48
Quote: "the pipes of the first screen"


I was wondering the game thing

Zay
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Posted: 9th Jun 2010 14:28
Model Pack 24...
Braden 713
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Posted: 9th Jun 2010 20:07
This project looks phenomenal so far Zay, I love your style! I've never actually played Penumbra but I'm certainly getting the urge to after seeing your screens. I hope you keep up with this, I'm excited to see more

Cheers.

Life would be much easier if I had the source code.
Zay
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Posted: 9th Jun 2010 22:29
Thanks man,
I'm kind of put FPSC on the side until I finish school stuff (which will be very soon )
But after that I'm back again.
Zay
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Posted: 12th Jun 2010 16:41 Edited at: 12th Jun 2010 16:43
Almost finished with school,here's an update (haven't seen that in a while didn't you?)
I'm really trying to create a very agitated and interesting environment.Tell me how I did!



loler
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Posted: 12th Jun 2010 16:51
i love your screens they look really awesome.
on of the best in the forum.
They are really atmospheric

DarkJames
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Posted: 12th Jun 2010 17:24
Great to see my Bunker Pack in use in here, zay!!!

You liked it?

Btw, Can you get online on MSn, i really need to talk to you (I want to help in here )

The Storyteller 01
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Posted: 12th Jun 2010 18:23
Are the screens from a test game or built game?

In case you find my grammar and spelling weird ---> native German speaker ^^
Zay
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Posted: 12th Jun 2010 22:36
Does it matter?
The Storyteller 01
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Posted: 12th Jun 2010 23:10 Edited at: 12th Jun 2010 23:12
It does in 2 ways. If you take screens in test game only...

...its no use commenting them, since most ambience/shadow/shader/dynamic light look different in the built game.
Check this thread:http://forum.thegamecreators.com/?m=forum_view&t=166195&b=25&p=4
I happened to Wolf and he's even a BotB developer.

...it could happen to you to take screen after screen only to realize that the game won't build at all.
Check this thread:http://forum.thegamecreators.com/?m=forum_view&t=168045&b=25
The poor guy made 3 whole levels before he realized he couldn't build the demo he promised so proudly.

In case you find my grammar and spelling weird ---> native German speaker ^^
Kravenwolf
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Posted: 12th Jun 2010 23:46 Edited at: 12th Jun 2010 23:48
Quote: "since most ambience/shadow/shader/dynamic light look different in the built game. "


They shouldn't, as long as the developer keeps their settings the same from the test build to the compiled exe (lightmap quality, texture quality, etc).

Building is and should be one of the last phases in the development process. It wouldn't make much sense to build a game for one or two rooms just to take a screenshot for the forum, add one or two more entities on day two, build that game, and take another screenshot, etc; when the developer is simply asking for feedback on his level design. Too much wasted development time, IMO.

Even though I would also like to start seeing more playable demos or BETAS in the WIP board, I still enjoy the test-game screenshots just the same. Some of them can be great inspiration for other developers. Personally, I would like to see more 'behind the scenes' screenshots (such as screens from the modeling program, the FPSC editor, early concept sketches, and so on).

EDIT: Almost forgot, nice work, Zay. I really like the latest screenshots.

Kravenwolf

The Storyteller 01
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Posted: 13th Jun 2010 00:37 Edited at: 13th Jun 2010 00:44
Quote: "Building is and should be one of the last phases in the development process. It wouldn't make much sense to build a game for one or two rooms just to take a screenshot for the forum, add one or two more entities on day two, build that game, and take another screenshot, etc; when the developer is simply asking for feedback on his level design. Too much wasted development time, IMO."

About one third of all WIP threads end with "Blablabla can't build blablabla error blabla"...and that means that ALL the development time was wasted.

WIP means that the aim is to create a game, not just screenshots, right?

In case you find my grammar and spelling weird ---> native German speaker ^^
Kravenwolf
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Posted: 13th Jun 2010 01:17 Edited at: 13th Jun 2010 01:46
Quote: "WIP means that the aim is to create a game, not just screenshots, right?"


Well, in this case, (unless I'm overlooking something), Zay has stated in the first thread specifically;

Quote: "this will now be the place for various FPSC pictures,just for the heck of it "


But, yes, "Work in Progress", for the most part, refers to a game in-development. However, screenshots are, in fact, a part of the development process when the developer is using them to obtain communiuty feedback on his level design, entity placement, environments, and so on. Things to add, things to take away, things to consider, etc; suggestions that will all be taken into consideration and eventually become the final product; a built game. And even if they aren't intended for feedback, they are still showing the progression of the project, as this board intends.

In short, posting screenshots for feedback can be an essential part of the development proceess (and the primary purpose of this board). It should also signify that the work is still, in progress, and not a finished, built game. If you want to see images of the final product, or play a demo that's managed to avoid the dreaded build game curse, I would suggest looking in the showcase board, and not here, where all of the works are still, expectedly; "in progress"


Quote: "About one third of all WIP threads end with "Blablabla can't build blablabla error blabla"...and that means that ALL the development time was wasted. "


Unfortunately, squishing bugs, errors, illegal mesh lines, so on and so forth, are also a stage in the development process (ask any programmer ). But rather than giving up on it, finding a work around for the problem(s) or a solution for them altogether (you mentioned one of Wolf's projects earlier, and if you look here, he has done just that), is all just part of the process.

EDIT: I would also like to add; even if a project is never finished, the developer can still proudly say that he has gotten more accomplished than nothing at all. Sure, his game will never see the light of day, but you can't take away the experience he's earned working on it. Which will reflect in his future projects.

Kravenwolf

Braden 713
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Posted: 13th Jun 2010 01:54
For the sake of Zay's thread, let's please divert from this conversation topic, though I know it's a hot debate right now because quite frankly, each side including Storyteller's and Kravenwolf's points of view, have valid points. It would be nice to see more WIP's actually going somewhere in the aim of playable demos or completed games, and it can be disheartening and aggravating to constantly be promised these great new titles that never go anywhere - in the end however that's just every developers own personal choice whether they finish or not, they all have a vision and a dream which we can't chastise them for (I mean heck, I still dream of making an awesome FPSC game); but I think by now if we take everything with a grain of salt, gather inspiration where we can and revel in the community spirit and passion for game development (even if games aren't fully developed), we can still have fun. That's all I'll say.

Zay the new screens look fantastic, I'm still really excited about this project. Keep 'em coming man

Cheers.

Life would be much easier if I had the source code.
Zay
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Posted: 13th Jun 2010 12:30 Edited at: 13th Jun 2010 12:30
Because I don't want to stretch this conversation any more here's a quick update.
Oh and Kraven,you said you'd like to see some early sketches,if so,be sure to check my Cryopreservation thread where I posted some hand drawn floor plans.

New updated screens,yay!


SekoIdiootti
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Posted: 13th Jun 2010 12:58
Those screens are really nice.
But somehow I think the second one looks somehow empty though.

Zay
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Posted: 13th Jun 2010 16:42
Empty huh,got any ideas about what should I add?
Heroefol
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Posted: 13th Jun 2010 16:54
Wow dude. Someone got's really nice level desing skill there . Looking forward to see moar!

Bugsy
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Posted: 13th Jun 2010 19:49
I love how you pay such close attention to small mechanical wall details. where did you get those wires? mp24 I take it?

it doesn't matter, zay, this map is truly amazing, are you still using my lighting technique?

imageflock.com/img/1272671763.jpg[/img]
skype = isaacpreston. I want to talk to YOU
Zay
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Posted: 13th Jun 2010 20:19
Quote: "are you still using my lighting technique?"

In a way,yes!
Zay
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Posted: 14th Jun 2010 16:23 Edited at: 14th Jun 2010 16:25
Quick Update...
It's a WIP screen of a hanger-like room.

Metal Devil123
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Posted: 15th Jun 2010 20:12
Nice. I liek the way you don't actually see the ceiling. Gives the scene a nice look IMO.

Zay
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Posted: 15th Jun 2010 22:36
The new and updated hanger,which will be the starting point of the game (Yes,this is a screen from my new upcoming game the Forgotten,I will be putting Cryopreservation on hold until I finish this game,because of lack of inspiration.)
Tell me if you like it so far!


Metal Devil123
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Posted: 15th Jun 2010 23:10
They look outstanding! Just... god! Nice! It's like everything you touch turns into gold...

Zay
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Posted: 15th Jun 2010 23:17
Quote: " It's like everything you touch turns into gold"

Zay
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Posted: 16th Jun 2010 17:58
Updated the door room...

PW Productions
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Posted: 16th Jun 2010 18:00
Wow.... Nice work Zay

Metal Devil123
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Posted: 16th Jun 2010 18:53
Looks amaxing! Just... amazing! Pure GOLD!

AbdulAhad
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Posted: 16th Jun 2010 20:02
Metal Devil just took the words out of my mouth.

All the best.

Just wondering, which pack is the fence from which you use?

Abdul Ahad
SekoIdiootti
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Posted: 16th Jun 2010 20:51
You're getting better and better.

I mean, really, I don't know how to describe the awesomeness of those screens!

Wraith Staff
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Posted: 17th Jun 2010 15:58
Oh wow... awesome work, as per usual!

Quote: "I love how you pay such close attention to small mechanical wall details. where did you get those wires? mp24 I take it?"


Heck, I'd like to know that myself... though it's not mp24, I know that much

Zay
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Posted: 17th Jun 2010 22:08
Thanks for all the support guys!
I added a new room under the hanger,like it?

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