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FPSC Classic Scripts / Realistic Weapons Physics - Script? - AI? - Mod?

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That Guy John
14
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Joined: 30th Apr 2010
Location: United States
Posted: 11th May 2010 21:17
(I have searched)

Is it possible to give a weapon more realistic physics, what I am looking for is a way to give a sniper rifle more realism by giving the round a realistic trajectory. (the rise and fall of the rounds flight path over long distances)

Also, weapon motion while looking through the scope to simulate unsteady hands and breathing.

ThatGuyJohn.com (personal blog)
Proposal for new forum section - The Business End - http://forum.thegamecreators.com/?m=forum_view&t=169868&b=39
bobochobo
16
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Joined: 9th Jul 2008
Location: My house, in the middle of my street
Posted: 11th May 2010 21:30
Weapon motion is possible in Airmod, if not, it is possible by changing the animation.

As for physics, I'm pretty sure that's impossible as the bullets aren't an actually object.

That Guy John
14
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Joined: 30th Apr 2010
Location: United States
Posted: 11th May 2010 22:33
Quote: "As for physics, I'm pretty sure that's impossible as the bullets aren't an actually object"

Fudge!
Quote: "Weapon motion is possible in Airmod"

I thought so, going to give it a spin.

Thanks uhh.. BoBo

ThatGuyJohn.com (personal blog)
Proposal for new forum section - The Business End - http://forum.thegamecreators.com/?m=forum_view&t=169868&b=39
Deltayo
15
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Joined: 2nd Sep 2009
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Posted: 12th May 2010 06:38
Quote: "Is it possible to give a weapon more realistic physics, what I am looking for is a way to give a sniper rifle more realism by giving the round a realistic trajectory. (the rise and fall of the rounds flight path over long distances)
"


The only way you could make this, is if someone could make a mod with non-exploding flak. Won't be coming for some time though.
Shadowtroid
14
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Joined: 23rd Dec 2009
Location: nope
Posted: 12th May 2010 14:36
Quote: "Won't be coming for some time though. "


We're all hoping PB will have scriptable flak after the migration.

But yeah, for regular bullets raycasting is used. Which is a straight line.

Sven
14
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Joined: 3rd Feb 2010
Location:
Posted: 15th May 2010 19:08
Quote: "We're all hoping PB will have scriptable flak after the migration"


KNXBR know how to do that: his originX game has a sniper rifle with flak! Just check it out

cheers from holland!

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