Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Dark GDK / 2D Drawing - drawing transparent boxs?

Author
Message
Freedom Fighters
14
Years of Service
User Offline
Joined: 2nd Nov 2009
Location:
Posted: 13th May 2010 10:57
i had a post back that was something like this but it was not what i was looking for. as time has progressed i have gained a better understanding on C++ and other bits link with it.

i have lately seen a bit of DirX related code and from it and having a little look at it with some theory i gather that it can be possible to draw 2d shapes like the GDK commands but with Direct X and faster than the GDK commands with alpha transparency.

im looking at making a simple class that can do 2D drawing of 2D shapes with the alpha channel and transparency. i am just not up to that skill level, im hoping someone could point me in the right direction for this or have code for drawing 2D shapes fast with Direct X way with alpha and transparency.

Sorry if you dont understand much of it, im real bad at English.

What to do now?

Problem Solution That Never Fails: "Build A Bridge And Get Over It"
JTK
14
Years of Service
User Offline
Joined: 10th Feb 2010
Location:
Posted: 14th May 2010 03:49
Matty refers to Cloggy's D3D functions in this thread. See if this helps!

JTK
Freedom Fighters
14
Years of Service
User Offline
Joined: 2nd Nov 2009
Location:
Posted: 14th May 2010 13:35 Edited at: 14th May 2010 13:43
hmmm, looks good. but how would i use that with GDK?

EDIT: nvm, i found the GDK version'

Problem Solution That Never Fails: "Build A Bridge And Get Over It"

Login to post a reply

Server time is: 2024-07-07 01:26:27
Your offset time is: 2024-07-07 01:26:27