Quote: "Just make it so when he stops talking it increases the variable by one, and when the variable is equal to 1, an enemy spawns."
I've been wondering, are there any variable tutorials out there? i'm having trouble working with globals and variables and stuff >//>
Also I'm not sure but I think I tinkered with this type of script before...
here:
;Artificial Intelligence
;Header
desc= Activate an Entity Once a Player Uses Something
;Triggers
:state=0:hudreset,hudx=50,hudy=90,hudimagefine=gamecore\text\pressentertouse.tga,hudname=usedoorprompt,hudhide=1,hudmake=display,state=10
:state=10,plrdistwithin=60:hudshow=usedoorprompt,hudfadeout=usedoorprompt
:state=10,plrdistwithin=60,plrusingaction=1:settargetname=(Instert_Spawn_Name_Here),state=11
:state=11:activatetarget=1,state=0
;For looping activation
;End Script
that "should" spawn the entity (as long as you set the parameters properly, make sure it doesn't spawn on level start) once the player uses the object with that script.
[WIP] Paranorma Chapter 1, The Beginnings
Level 1: The Lobby - 25% Complete