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FPSC Classic Scripts / Entity Weakness

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Ausculta
14
Years of Service
User Offline
Joined: 24th Apr 2010
Location: A place - Things things here, and stuff.
Posted: 21st May 2010 18:51
I've been trying to come up with a script to make an entity destroyable only by one specific weapon and have had no luck so far. Everything I've tried has either resulted in an indestructible entity or and entity that can be destroyed by anything.

Could anyone point me in the right direction?
bobochobo
16
Years of Service
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Joined: 9th Jul 2008
Location: My house, in the middle of my street
Posted: 21st May 2010 21:29
Fenix mod has a condition where it checks if the player is using a specified weapon, usingweapon=x.

Marc Steene
FPSC Master
18
Years of Service
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Joined: 27th Mar 2006
Location: Bahrain
Posted: 21st May 2010 23:28
And Project Blue has the "shotbyweap" condition too.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Ausculta
14
Years of Service
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Joined: 24th Apr 2010
Location: A place - Things things here, and stuff.
Posted: 22nd May 2010 06:39
Prefect! Thanks for the suggestions, I figured it would require a mod to get it to work but I've been too busy working on hub design and character scripting to really look in to any of them.
Ausculta
14
Years of Service
User Offline
Joined: 24th Apr 2010
Location: A place - Things things here, and stuff.
Posted: 22nd May 2010 07:48
Well... I tried the Fenix Mod, and though I'm using v1.16, it crashes on my system. I am now a sad panda.
bobochobo
16
Years of Service
User Offline
Joined: 9th Jul 2008
Location: My house, in the middle of my street
Posted: 22nd May 2010 11:05
Unlucky, it was Airmod that actually contains it, so you could try Airmod itself, S4Mod ect. Or PB.

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