Hello. Please note that I'm a noob.
I was making some models to test out in FPSC, x9 and x10, just for learning. I made a normal map (Way too big, 4096x4096) in ZBrush. It looked nice. Then I exported a low poly model, and after many hours of finding and downloading converting programs, I converted it to DirectX. Then I made the entity maker which I don't like and I chose the diffuse texture, which is as big as the normal map, and all that other stuff. Since 100 was only a little dot on the ground, I changed the fpe script and made it 3000. That was big enough. I didn't see any detail in the texture when I tested the game, but it worked, and I wanted to add a metro theater effect to it. I did that, but it didn't have any reflection or detail to it. All my details were in the Normal Map. It looked more like manure than an effect, and that is the best way I can describe it.
Do anyone see what I did wrong in this process? Should I make smaller textures, ditch the entity maker or something?
Oh, also, using "3000" as scale works in x9, but in x10 it is still a dot. Anyone knows how to scale it in x10?
Sorry for writing a lot for little, I couldn't stop myself.
If anyone wonders what the tumor in the screenshot attached is, it's my "model", and it was an "Alien Spotlight" inspired by the flood from Halo 3. It doesn't show
MBakke
I already know I am a noob.