Hey guys, this is my first tutorial so stay with me. Today I will be showing users how to use T.ED (Terrain editor) and get it working on FPSC x10 and x9. I have attached a .rar with pictures for reference.
Lets begin, first you are going to need a neat little application called Entity work shop V2 found here
http://forum.thegamecreators.com/?m=forum_view&t=111796&b=21
Download this program and run it, find the FPSC x10 directory. Keep this program open we are going to need it. So now for the fun stuff. Open T.ED and build your terrain to however you like it. I would recommend only using the default as you can resize it later and you can't have it to big.
Good, your terrain is done, and textured. Now go to file and "Export Terrain" as in pic one. Make sure to select the .x option (look at pic 2 for details) Your screen should look like mine. Now export it will ask you to save it and the image. Navigate to your desktop and do it there (I find it easy to do this)
Now you will see several files. A .x file and a texture file. Open EWv2 and go to import non-ready file. Nav to where you saved the terrain, open it up. Should look like my screen shots with the grey texture. Now look for the little paint roller (this is the texture button) find the texture you saved with it (or any texture you want to apply) and click on it. Walaa now its on your terran. Go to "save" and type in a name press "polygon collision" it will now save to your FPSC x10 entity files under "Entity work shop. Locate the folder and open it.
You will see your terrain and a pre-configured .fpe Delete everything in that.FPE and use this
;header
desc = map1
;ai
aiinit = appear1.fpi
aimain = default.fpi
aidestroy = disappear1.fpi
;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0
;orientation
model = map1.x
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
scale = 50
fixnewy = 0
defaultstatic = 1
materialindex = 0
collisionmode = 1
strength = 0
isimmobile = 0
soundset =
soundset1 =
;visualinfo
textured = map1.dds
effect =
castshadow = 0
;Animationinfo
animmax = 0
anim0 = 0,0
Change the names of the texture and stuff of coarse to your files. And save. You are done. Have fun!