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FPSC Classic Models and Media / Making your textures to Normal mapped.

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vortech
15
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Joined: 18th Mar 2010
Location: Finland
Posted: 27th May 2010 21:15 Edited at: 27th May 2010 21:20
Hello. I'm going to make some normal maps for your segments and Entities. You will get them fpsc ready and fully useable. And everything this cost's zero. Actually just a texture. And if you have model what includes that texture i'm pleased to get it too, to get it fpsc ready and normal mapped. I'm working on normal mapped textures and I have done pack with over 30!!! new normal mapped textures. So if you are interested, send me email with these details.

Message name: Normal map request

Creator of texture:
Model(s):
Texture(s):
What kind you want it:
Other not so important things:

I will be very happy for helping this community

Email: [email protected]

There is always hope somewhere.

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vortech
15
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Joined: 18th Mar 2010
Location: Finland
Posted: 27th May 2010 21:18 Edited at: 27th May 2010 21:25
Another screenie
And to my bug, these shot's were made with light range 1500. It takes ages to load it.

There is always hope somewhere.

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The Grunge Guy
15
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Joined: 25th May 2010
Location: Stalking The Mods.....
Posted: 29th May 2010 05:57
Do you make them work with bond1's newly freely released normal map shader? If so I could have some work for you.

I hate this box, but hey it's there.....
..... It's still there.....
Nilloc
15
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Joined: 14th Nov 2009
Location:
Posted: 14th Jun 2010 06:15
are you still taking requstes?

Who da man?!
vortech
15
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Joined: 18th Mar 2010
Location: Finland
Posted: 14th Jun 2010 19:43 Edited at: 14th Jun 2010 19:46
Still. I made them with Metro Theather shader, but it works fine with bonds shader.
You can send your textures here if yo uwant, but if you don't want them to be freebies send them just for me.

There is always hope somewhere.
Red Eye
16
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Joined: 15th Oct 2008
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Posted: 14th Jun 2010 19:46
Quote: "Still. I made them with Metro Theather shader, but it works fine with bonds shader.
"




MEtro Theather Shader = bonds shader

vortech
15
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Joined: 18th Mar 2010
Location: Finland
Posted: 14th Jun 2010 19:53
I know, But i meant that new free shader. (actually they are same shaders)

There is always hope somewhere.
Nilloc
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Posted: 14th Jun 2010 20:02
if you apply the metro theatre shader can i still use my segment in comercial ways such as selling it?

Who da man?!
vortech
15
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Joined: 18th Mar 2010
Location: Finland
Posted: 14th Jun 2010 20:52
Yep. One option is link bonds shader thread in your release and say that this mod won't work without bonds shader, and them they download it and you can sell them without including shader. And metro theather shader is same as bonds new shader.

There is always hope somewhere.
Nilloc
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Posted: 14th Jun 2010 20:59
not a bad idea do you want me to email the textures to you?

Who da man?!
Nilloc
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Joined: 14th Nov 2009
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Posted: 14th Jun 2010 21:04
In game pic of what the segment with out shader

Who da man?!

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vortech
15
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Joined: 18th Mar 2010
Location: Finland
Posted: 14th Jun 2010 21:06
Send textures to me.

There is always hope somewhere.
Nilloc
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Posted: 14th Jun 2010 21:16
k hold on im doing a real quick edit on 1 of them!

Who da man?!
Nilloc
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Posted: 14th Jun 2010 21:26
k ill be email the textures to you make sure you apply the shaders from the metro theatre pack!!!I use X10 btw and x9 free version!

Who da man?!
Nilloc
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Posted: 14th Jun 2010 21:34
Sorry for triple post sending you a different floor texture is that ok?

Who da man?!
KasseyusAncient
22
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Joined: 14th Mar 2003
Location: United Kingdom
Posted: 15th Jun 2010 09:56
Quote: "Yep. One option is link bonds shader thread in your release and say that this mod won't work without bonds shader, and them they download it and you can sell them without including shader. And metro theather shader is same as bonds new shader."


But consider the fact if Mr bond1 ever removes the shader from the site or any other external action results in the shader no longer being available for whatever reason; you would then be selling a model that does not work as advertised. Best thing to do is to seek permission to distribute the shader with the media.

PC Specifications : AMD Phemon Quad Core 2.2Ghz. Windows Vista Home Premium. 2GB DDR2 RAM. Cheapest X10 Card on the Market.

TGC Store Tag : Kasseyus (need to make a graphical sig one day)
vortech
15
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Joined: 18th Mar 2010
Location: Finland
Posted: 15th Jun 2010 10:57 Edited at: 15th Jun 2010 10:58
Yes, but i think that he isn't going to remove it becouse it's one of the most needed things in here.
And nilloc i got your textures. Wait some time.

There is always hope somewhere.
vortech
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Joined: 18th Mar 2010
Location: Finland
Posted: 15th Jun 2010 11:20
Nilloc, They are done. Sent.

There is always hope somewhere.
Nilloc
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Posted: 15th Jun 2010 19:40
Thanks!!!

Who da man?!
Metal Devil123
16
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Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 15th Jun 2010 22:29
Quote: " Somewhere over Finland "

Hi! We need more Finnish! (never too much of us)

And good work! Keep it up!

DarkJames
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Joined: 11th Aug 2009
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Posted: 16th Jun 2010 00:05 Edited at: 16th Jun 2010 00:06
Can you send me Via email the segs in the first screen?

ill send some texs i want with it soon xd to see your work

Your signature has been erased by a mod - no larger than 600 x 120 please
vortech
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Location: Finland
Posted: 16th Jun 2010 09:55
Ok. I'm going to release my small pack where is 30+ normal segments. (all not so good)

There is always hope somewhere.
Shadowtroid
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Joined: 23rd Dec 2009
Location: nope
Posted: 17th Jun 2010 05:36
Did you just use Crazybump for this? Or did you handmake these?

vortech
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Joined: 18th Mar 2010
Location: Finland
Posted: 17th Jun 2010 10:58
Some crazybump and finishing with photoshop.

There is always hope somewhere.

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