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Dark GDK / wierd function exit

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ichimeno
16
Years of Service
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Joined: 1st Dec 2007
Location:
Posted: 29th May 2010 01:01
Hello everyone. Im a bit new here, but been reading quite a bit in this forum. I'll have to admit, it appears to be really friendly. Well anyway, so today I've decided to work on my first "big" project, pong clone for the first time. After getting the clone to work, I decided to create a menu. In the menu function ( I call it Menu() ) I wrote that if the user clicks on "start", the Game() function gets called.

The problem is, when I actually click the "start", the funtion does get called but then exits 1 second later. And I really cant figure out whats causing this. Anyone have maybe an idea on what is going on?

By the way the function looks a bit like this:



Thank you in advance!
Matty H
15
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Joined: 7th Oct 2008
Location: England
Posted: 29th May 2010 01:13 Edited at: 29th May 2010 01:14
Cant tell from that code exactly what your problem is but here is how its done in one of the tutorials, roughly.

Your game should have a 'state' variable, for ease lets just use an integer value:



Then in your 'while' loop you check the state and run the correct function:



Your mouse click then becomes something like this:



Hope that helps.

ichimeno
16
Years of Service
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Joined: 1st Dec 2007
Location:
Posted: 29th May 2010 01:24
Oh, thank you! I didn't think of it like that.

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